VRR ON PS5 | Framerate Test & Comparison

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What's incredible to me is Fidelity mode. I had no idea VRR would increase fps in fidelity mode. Anything above 40fps is a game changer

GodsSoldier
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I can finally play on graphics/fidelity mode without worrying about 30 fps! This is huge!

johnxiong
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Wasn't expecting to see such high framerates in Fidelity Mode on Spidey seems like there's plenty of headroom

brightbluesmurf
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3:08 The headroom on the fidelity mode is insane. Makes you realize how much console performance devs have to sacrifice before getting a locked 30 fps. If it was on PC I would just leave it unlocked VRR or not XD

weaverquest
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Me parece muy raro que casi se dupliquen los fps con solo activar el VRR, pues el hardware da lo que da ..

nakama
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The amount of headroom on PS5 is insane.

Imagine the next first party games will look insane!

HuGiv
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One has to account for Low Frame Rate Compensation built into HDMI 2.1 - it can report double or triple the framerate. The new El Gato VRR logging will report the same double or triple of the framerate.

stiliniurkar
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Finally PS5 players can enjoy VRR !

It's great to see the headroom in this video.

ThibautMahringer
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I really hope Guerrilla adds a 40fps mode on Horizon Forbidden West like the one in Ratchet or Spider-Man

antonioperezhernandez
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ps5 is insane running games at 2k and 4k with ray tracing and giving 60+fps

phantomgaming
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The star of the show is still Performance RT mode in Spidey and R&C. Not only is the fps through the roof but the image quality is absolutely pristine. My eyes popped when I launched the games after the update :)

divinitymode
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Pro-tip:
Older HDMI 2.0b displays can support PS5 VRR when using "Freesync Ultimate" setting.
If it's not working for you, try using a different HDMI input. Some of the HDMI 2.0b displays have a particular HDMI slot designated for higher bandwidth.

griffgames
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Damn, looks like all 30fps games in ps5 could at least receive a 40fps mode patch

gustavosanches
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Native 4K at 50-60 FPS is INSANE for a game with so much detail and in such a large world. If every studio worked as hard as Insomniac we'd have good AAA games again

SEliteGuitarist
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so here is my opinion, sorry if my english bad. why the games get extra performance with the vrr enable? because the develover capped (limit) the fps 30 (for fidelity) and 60 (for performance/ rt performance) so it cause no tearing or stuttering. the monitor or tv on common only know the 30 60 and 120hz, below that you might get stuttering and if above that you might get tearing. with this vrr the dev can push the gpu power to its limit and no limitation from "capped" frame rate. so the vrr is not the "boost" but it help the hardware to show their true power.

husen
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I didn’t think VRR would be this much of a game changer. They need to hurry up and do something for HFW.

ReginaldVannison
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This VRR update makes me want a ps5 real bad.
30 fps > 50fps
60 fps > 90fps

Nothing is capped at 30 anymore. Devs can target various framerates while maintaining great graphics.

WinterSnowism
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que llamativo que en la demo del robot de ps5 vaya clavado a 60fps con vrr on a pesar de la baja carga gráfica, y eso tiene una explicación y es que seguramente ese sea el único juego que vaya clavado a 60fps y el vrr no tiene que 'corregir' nada, que para lo que sirve el vrr para evitar el tearing en los bajones de frames (o en alzas en juegos de pc con los fps desbloqueados) y hacer que los Hz coincidan cuando se muestre un frame. Por ejemplo si un juego baja a 40fps te sube los hz a 80 para que coincidan 2hz por cada frame y no te de un mal efecto de tearing en pantalla

chumicade
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What is the power consumption in Ratchet and clank and Spider man in fidelity mode / RT performance mode with uncapped frames? :) maybe You can do short film about consoles power consumption?

Rebel_at_Heart
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This is the best that had happened to PS5 so far, Im so happy to play in Fidelity mode finally with 60fps feeling on both Spiderman and Ratchet. Only Horizon is missing from this list to make PS5 the best next gen console so far.

leoh