Make Awesome Effects with Shader Graph in Unity!

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Let's learn how to get started using Shader Graph in order to make awesome effects!
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🌍 Get Code Monkey on Steam!
👍 Interactive Tutorials, Complete Games and More!

How to make Awesome Post Processing Effects!

Shader Graph Tutorial Playlist

Sprite Outline (Animated!)

If you have any questions post them in the comments and I'll do my best to answer them.

See you next time!

#unitytutorial #unity3d #unity2d

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Hello and welcome, I am your Code Monkey and here you will learn everything about Game Development in Unity 2D using C#.

I've been developing games for several years with 7 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

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🌐 Have you found the videos Helpful and Valuable?

CodeMonkeyUnity
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Its actually Teacher's day out here in India...so Happy Teacher's Day to you!

sundarakrishnann
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💬 Have you used Shader Graph? What's the most awesome effect you built?
What effects would you like to see?

CodeMonkeyUnity
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I was about to ask for a tutorial on shaders when I found out that you've already covered them. It's quite amazing how much you have covered on game development in general since you started your channel! You single handedly taught/recommended me so many core concepts (design patterns, OOP and C# features, tools, and so on), so I can't help but thank you yet again for all these free and paid tutorials, they've helped me a lot!

chuckdude
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This is such a good intro to shader graph, no details are glossed over - Hopefully you make more!

rmbag-art
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Wow, shift+space just brought things to a new level for me.
Thanks for making this!! I've been playing with ShaderGraph and it's one of my most favorite things to do lately

chris.davidoff
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Oh god, I was going insane looking for a basic shader tutorial and then I finally found this one. Every other tutorial was skipping the basics. Thanks a lot now I'm finally getting a hang of the concept/process.

Bananenbauer
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loving these really useful tutorials, thanks Code Monkey! and Shift + Space is such a life

daichi_devs
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Only you taught me the basics of Shader Graph. Other videos I found were not very useful bcoz they were not teaching the Basics.Now, After this I will see that complex videos.Thanks

upprrdimensions
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If you don't have a black and white texture for your image, instead of opening up your image editor you can use the saturation node for a quick setup. Though I don't recommend using this in your final game since the image will constantly be modified and thus produce a slightly greater load on the player's GPU

nikolazagorac
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"The limit is only your imagination"... me: "oh shit :("

Songfugel
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Short, simple, clear and useful! Thanks to you!

raploky
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Do you know about any bugs? I did exactly what you did for a 2d sprite, but the preview remains blank all the time no matter what texture i input. Also in the scene the sprite only changes color, it doesn't take on the material or texture you input.

EDIT: the issue of course was that i was using UNLIT graph. Without a lightsource you obviously can't see anything! Just swapped to lit graph.

FunkyDexter
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Looks good. Shader Graph is amazing 🤓👍

Oxmond
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so question. I need to make a shader where if you step inside the item it is applied to, it will:

display an image on the player's screen
or
add an effect to the screen
or
display a spritesheet animation on the player's screen.

do you have any advice? or maybe a pre existing video?
any help would be much appreciated :)

Monsterbwoi
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great video, i'm trying to sleep but i got really bothered by not remembering unity shader basics, and am binge watching those

it's so simple and now that i'm actually trying for my first games it's so inspiring, thank you

chicao.do.blender
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Hello, I always enjoy watching your videos. This introduces the subject well.

jean-michel.houbre
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9:15 For some reason I cant change the Default color, Im trying to double click the "black" but nothing happens. Rightclicking it gives options copy or paste

ScilexGuitar
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hi, I need help, pbr shader graph is missing. Must be updated version or something idk please help. Am using unity 2020 lts version

joelabraham
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Hello, i have a problem. I want to recreate vfx of a singularity bomb from the game Rainworld. In short it displaces all pixels behind this effect and conform them to the perimeter of this sphere. I was trying to go with fresnel sphere to do this, but i cant manage to do it. Can you guide me to the right direction? Thanks.

ekokataatheplacetobe