Soulmask Losing Players Fast Here's Why

preview_player
Показать описание
In this SoulMask video, we talk about why everyone is quitting the game and what they can do to fix it.

Escaping a deadly sacrificial ritual, you find an ancient mystical mask on your journey. This mask holds potent knowledge, changing the world you knew. Face the harsh challenges of nature, survive, rally followers, and build your own tribe. Explore and unveil the truths behind the enigmatic mask. ~Steam Store

⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻
Firespark81 is best known for games like Conan Exiles, Cyberpunk 2077, Baldur's Gate 3, Valheim, Soulmask and more. He creates guides covering everything from exploits to full walkthroughs. Be sure to subscribe so you can always be up to date with the best info on trending games.
⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻
𝐈ғ ʏᴏᴜ'ʀᴇ ʟᴏᴏᴋɪɴɢ ғᴏʀ ᴀɴ ᴇ𝐱ᴄᴇʟʟᴇɴᴛ ᴄᴜꜱᴛᴏᴍ ꜱᴇʀᴠᴇʀ ʜᴏꜱᴛ ᴄʜᴇᴄᴋ ᴏᴜᴛ 𝐆-𝐏𝐨𝐫𝐭𝐚𝐥
⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻
▁ ▂ ▄ ▅ ▆ ▇ █ 𝐈𝐦𝐩𝐨𝐫𝐭𝐚𝐧𝐭 𝐋𝐢𝐧𝐤𝐬 █ ▇ ▆ ▅ ▄ ▂ ▁
⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻

♫ 𝙊𝙪𝙩𝙧𝙤 𝙈𝙪𝙨𝙞𝙘: Spark of Excellence
By The Talented @xXasdfMAN12Xx AKA: Sean Wolf
Рекомендации по теме
Комментарии
Автор

"It's too complicated" nah, a lot of gamers are too simple, and have gotten used to being handheld and given everything

kazumablackwing
Автор

They shouldn't dumb down anything. What they do need to do is document things much better in the game.

RangerXX
Автор

Do you ever think to your self, that you are part of the problem with videos titled "DOA, Game Is Dead, Here Is Why The Game Is Dying"?
With the quantity of survival games we have in this genre these days, there is no wonder why numbers go up and down. Plus, we just had some pretty big updates within the same genre. Maybe give games some time to breath before calling them DOA...
Anyway, I'm tired of listening to the "too grindy" in a survival game. You used to make good content, now you're just feeding the algorithm. Hopefully you'll start making good content again in the future…

Oluz
Автор

every game loses players as the time goes on, that's just how game curves work. soulmask is masterpiece and it will have its core playerbase no matter what, so no worries.

INTROSPEKTRAL
Автор

My biggest number one issue is how fast gear breaks, even with durability mods it feels like it goes way to fast, I'm on official

christiannunez
Автор

From day 1 Soulmask killed Conan Exiles. I uninstalled Conan and there is no reason to look back.
From the making of this video to today, Soulmask has improved even further by leaps and bounds. Go check it out.

ProxCQ
Автор

The lack of fast travel is what makes the game good....if not you'd miss the awesomeness of the map and design.

cj
Автор

Completely disagree on displaying a zones level. That is the cornerstone of exploration games. To discover by yourself what is out there in the world.
Sounds like you are looking for an RPG in an open world exploration survival.

parkla
Автор

Wak was partially right- the grind is long, but it doesn't stop at mid game. My friend has over 500 hours into the game and just hit awareness 60 (afk overnight crafting optimized items every night for over a week). That's ridiculous and needs to be changed. I think people get to around 30-40 and realize they are only scratching the surface and give up. A lot of gamers don't have the best attention spans, and the experience required to level up increases exponentially. It's honestly absurd. You have to run your PC afk crafting for over a week to get to end game. If you're not afk crafting overnight, and crafting the correct items at that, you'll probably never even make it close to 60. That can't be the intended gameplay loop. The game isn't fun when you spend all of your time "playing" farming materials just so you can afk craft overnight to progress levels.
All of that aside, the AI is incredibly inconsistent and buggy. Official servers are laggy- way too much rubber banding that doesn't effect the mobs/tribesmen which can easily get you killed. The damage/hp values need a lot of tweaking. Higher level elite mobs can one shot you and have so much health that you will wear through 40% of your weapon/armor durability killing them. It's usually not even worth fighting them after you factor in the time wasted and durability cost. The entire durability system needs an overhaul. Permanently losing durability when you repair an item is a horrible mechanic. Losing your mods when you repair an item is a horrible mechanic. You need to be able to save more than 3 tribesmen in the mask console.
I could go on and on. The game has great potential and can be a lot of fun, but in it's current state I can't say I'm surprised it's dying quickly.

geek
Автор

You forgot to add a sense of accomplishment... you spent days preparing to run a dungeon, you go in, kill enemies and bosses, only to loot garbage materials... you rarely get anything good from chests or enemies drops.

Then it comes gear durability. Weapons and gear break way too fast, and when repaired, you lose max durability and any modification placed on them. Making it pointless to even crafting gear and mod the gear that won't even last you a full day of fighting... having to carry 4 weapons to do a single dungeon and hope it does not break... that is pointless. We need to either remove durability all together or remove the max durability loss and mod loss when repairing. The thought of grinding for materials to craft a boss set that will break in 1 dungeon, detour me from even crafting that gear because in a way is a waste of time... but then you need the gear to progress ...

JoseRodriguez-utup
Автор

I actually really like the game, one thing I see that's kinda frustrating is building a base to close to the starting area and no real easy way to move it .

shaneWARs
Автор

I worked so hard for more than 3 days farming the Ancient Ruins Dungeon and I finally crafted and placed two portals! I was so excited, all the hard work was going to pay off. I clicked the portal and selected the destination and it said "Portal Node Locked" so just like 90% of the mechanics in the game I went to google for answers. I can't express how incredibly disappointed I was to find out that killing the Ape boss is required to "Unlock" the portal nodes!
Before that moment I could barely defeat the Berserk Saber-tooth only due to the few iron items I was able to craft after multiple days of farming. My goal was to craft the saber-tooth armor, which was not available after killing the Fierce Saber-tooth. After researching I found the requirement was to kill the second saber boss so I killed it. After researching I found that the adhesive component ONLY drops in a level 50 area up in the desert so another goal was put on the backburner, almost there but nope not accomplishable at my level as a solo player.
My map was maybe 1/5 revealed at that time and the distance and struggle to defeat the frog then the ape was just too much so I quit. After 2 days of intense boredom, I started playing again. I have had several days that I enter the game, open the map, sigh and leave the game.
I am still playing after over 310 hours of solo play but with reduced ambition, fearing the next out of the blue roadblock that will prevent my progress. I love the game, it's an incredible game, they have done a fantastic job and I applaud the devs but I agree with Wak & Firespark, several factors have more than dampened my intrest in playing. However, I am encouraged that things will improve due to the developers attention to player feedback. Sorry for the rambling, meandering post, I doubt many will read to this point but wanted to ackowledge the poor quality of my post. Cheers!

puddlefoot
Автор

I don't get how people don't know what the proficiency perks are for weapons. There's 3 bars in your main UI. Red/green/Yellow. Red is obvious. Green is also obvious. Yellow?...process of elimination. Stam down means it does more damage to their stamina, Res down means it does more damage to their...you guessed it. Resilience. Anyone who has done combat has experienced what happens when their resilience gets depleted. So you can imagine what that does to an enemy.

Some people say it's "over complicated" but it really isn't. Games now adays are just dumbed down and simplified to a point where it requires almost no learning. It's indeed complicated, but with a little effort it's easily understood. I think what people are having the hardest time with is just the sheer amount of content in the game, as it can feel overwhelming. I'd even argue that's what makes this game so good. Especially for an EA title. Not everyone will like that, but then again games aren't ever released to be for everyone. With that being said, it's early access. And with how often they update and improve, this game has a bright future for a full release.

TypicalJacobb
Автор

How about we dont dumb it down? Dumb people have enough games already. Lack of information is indeed a problem though, and it should be fixed by providing said info in game.

godfreyofbouillon
Автор

The problem is there're so many games to play I jumped to another but definitely coming back to soul mask.

slashrocks
Автор

Still playing this game, got 3 massive bases on an offical server, which we can now teleport to each one using portals and now the large portal locations make it so much easier to travel.

Only killed the first 3 pyramid boss’s. The ape one is very fun.
Managed to kill plunderers for steel weapons and armour. With bronze gear.

cors
Автор

The problem is not the game. The problem is how dumb and lazy people are now a days.

ninjagame
Автор

I think it's mostly because the game is in beta and players hit the content wall and went to play other games. They'll be back when a lot more content comes.

donovan
Автор

Why do people need to know the level area before hand? That kind of defeats the point of exploration. You will find out when you get there.

HOWUDOING
Автор

As an official/vanilla PVP players for years, i have to say that this game promotes grinding over skill in official servers. No matter how good you are, whoever has higher gear tier from you will win 99% of the time. There is simply no counterplay, Nothing. At this point if a tribe with better gear comes to raid you...well its GG, Nothing can be done about it. On the other hand, Conan exiles promotes skill over gear as i have managed to kill countless time people with maxxed out gear just with my daggers and no armor. Its unrealistic to have my PC turned on for 2 weeks to autolevel up by crafting 16/24H a day too.

DXX