20 Things You SHOULD Start Doing In Valheim

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20 Advanced but beginner friendly tips that ANY Valheim player MUST start doing RIGHT NOW to enhance their next Valheim playthrough. Tips and Tricks!
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Wednesdays 7:30pm – 10:30pm AST
Saturdays 1:00pm – 4:00pm AST
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Timestamps⏲️:
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00:00 - Things You Should Be Doing in Valheim
00:20 - Use Your Map Effectively
01:24 - Get Your Rested Buff
02:18 - Inventory Management
03:09 - Use Indestructible Supports
03:57 - Terraform Boss Arenas
04:20 - Build Base Structures
04:36 - Use Nameless Portals
04:55 - Build Resource Farms
05:52 - Use Inverted Stairs
06:32 - Pop Resource Nodes
07:01 - Mix and Match Armor
07:23 - Carry Multiple Weapons
07:43 - Use Creatures to Farm Resources
08:00 - Wear Hildirs Clothing
08:14 - Destroy Structures For Resources
08:57 - Build Structures In Dungeons
09:15 - Take Advantage of Your Dodge Roll
09:36 - Always Sleep Through The Night
10:28 - Bind Your Emotes
10:51 - Sheath Your Weapon Out of Combat

#valheim2024 #valheim
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My additional tip for surtling farms - you can build.little hallways with portals in different swamps to connect as many surtling spawners as you need and then simply afk while enabling autowalk. You constantly walk through portals so you activate all spawners again and again and again. Do it high up in the trees and close it off so you dont get destroyed by potential raids. Great video as always ❤

jerrythelobster
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One building tip I discovered is that you can save space on chests by building them into the floor. just remove the floor tile, build half walls below the cavity, put a new floor tile below the half walls, and you can fill every inch of the space with side by side chests, which now act as a floor you can store items in. You can even place signs into the sidewall, allowing you to label the floor chests!

uzername
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2 different damage types is enough, so yo don't have to deal with mobs that immune to your attack. And bow+axe are essential anyway, so you may pick as primary weapon whatever you like and don't overcrowd your inv.

ThorneyedWT
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Changing the colors of signs is genuinely going to change my life since I like lighting my bases with graydwarf eyes and the black text doesn't show up well on them, thanks

PhoenixF
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5:10 player base items that cause spawn suppression (workbenches, torches, portals, etc) will also stop the surtlings from spawning nearby, so when you're setting up your coal farm treehouse, make sure to place it far enough way that three surtlings continue to spawn every five minutes. I once had a farm that wasn't working until I found a stray unlit torch. Destroyed the torch, and the surtlings started spawning again.

cjimmersive
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Oh, 4 is actually really funny. My base is on a meadows island with one of those stone circles, and coincidentally, that exact spot is where I built my main portal hub just because I thought it'd look cool to have a bunch of portals between the giant stones.

pumpkinpartysystem
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Addition to building on indestructible objects advice: For easier swamp exploration you can build a small safehouse on top of a crypt entrance - they are indestructible as well, and you can quickly build a small shack on top, with a workbench, campfire, a portal back home, and a chest to store excess loot. Just put the stairs high enough so that you can jump in but enemies can't.

Holtijaar
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It's been a while since I played but I remember seeing a video about portals. IIRC the idea was using them in a way so you don't need a big portal room at your main base. You have one there named "Home" or whatever you like and used it like the blank portal you mentioned in the video, so the blank idea seems better. You have a second portal at your base that you rename to match your destination. I numbered my destination portals and marked them on the map to keep it simple. Then I always carried the materials to build a portal to return if I traveled away from the destination portal.

chrisjones
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Frost mead can counter your cold debuff if you don't have the gear yet. Really good in the swamps if you are hunting wraiths for chains or trophies.

damnsurfer
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I use the solid dot in the map for roads. Every path I make between builds I place a dot every time my character icon on the map is no longer cover by the previous dot. When you zoom out you will see it as a solid road

DarthRektar
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Great vid as always!
Note on Sertling farming. You can build a chain of portals to farms I.e. Sertling1 -> sertling2 -> sertling3 -> and so on. The farms feed the core requirement and if you always make the subsequent portal on your last farm, you can simply link another one when you find another flame spout. Also, the abundant cores make for excellent mass firework display with friends !

CrayZtwin
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Worth noting: Sleeping through the night resets the status of your tame and acclimating animals to "hungry", even if you just fed them. If they stay fed, unalerted, and within I think 60 meters of you for 30 cumulative minutes (equivalent to one full day-night cycle), a freshly trapped animal will become fully tame. Progress pauses if any of those conditions aren't met but the animals still eat every 10 minutes.

Tldr: if you're taming critters, you probably want to pull that all-nighter. It saves food and gets you to a stable meat supply faster than if you're just out all day adventuring and then going to bed when you get back.

And I'm also just that person who builds bases as close to multiple-biome junctions as possible so I can third-party all the nighttime inter-biome fighting lol.

ajchapeliere
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I’ve always used the first tip with my friends early game were we all spread out and look at different areas for burial chambers and the we go on a little campaign going through all of them that were marked

marketablegruntplush
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Never used braziers for greydwarf farms. I was able to find, tame and breed 2 star wolves before I ever found enough claws to make 5 braziers, plus I needed em for the Fenris armor. Bad luck with frost caves I guess, lol.
You don’t *need* 2 star, but they’re better of course. I bring 2 from my main base, set up a small breeding pen near the greydwarf farm (but far enough away to prevent aggro) and then push about 4-5 wolves into the pit. Then just sit back and watch the wolves go to town. The wolves usually aggro to the dwarfs before the dwarfs become aware, getting some sweet sweet sneak attack bonus damage. Either replace the wolves as they eventually die or chuck in some meat to keep em healed up.
As for surtling farms, in my adventures I’ve stumbled upon a few really nice swamps, 4 so far, that have anywhere from 4-6 surtling spawners in close proximity to each other. I set up a portal room at the first swamp, then just hop to each location, running the gauntlet and collecting drops as they spawn and perish in shallow water. It’s to the point now where the first set is about ready to respawn as I’m finishing with the last, allowing for a never ending coal/core loop. The biggest limitation is carry capacity, even with the belt I sometimes have to make 2 trips through the same swamp to collect all the drops, but I’ll never run out of coal or surtling cores!

lootgoon
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What I do with the Greydwarf spawner is surround it with a bunch of campfires. If done right, they'll spawn and be unable to see the player. Then, when they wander over one, they take sneak damage. 0 star enemies usually die to the damage over time. It becomes even more efficient if you use V+ and the repair all nearby config.

I did not know you could change the color of signs.

carlaslater
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All colours are supported on signs if you use hex colour codes (same as HTML/CSS).

clownguy
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Cool video! Sleeping through the night is great and all, but there are things to do at night and I would say that you shouldn’t sleep every night. Taming 2 star wolves is great and also, Fenring’s aren’t that hard :P

novaknavekey
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With surtling farms if you have multiple geysers in your spawning radius they will all start spawning surtlings which will increase the efficiency of the farm.

jamesallen
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Best gate tip: You should always keep an unconnected gate at your base (I call mine "return"). Keep a single outbound gate per player to dial out to other gates.

This will serve two functions:
1) It allows you to keep a minimum number of gates in your base, only two if solo, while utilizing as many gates as you want in the rest of the world. Your outbound gate is the one you use to dial out to destination gates in the world.
2) If you ever get stranded, or end up running between gates in the world, or need to establish a new gate in your network, you can use the "return" gate.

In addition to numbering destination gates on the map, it's useful to put up a sign that you update with the number of total destination gates in your network.

ANameLessTraveledBy
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Thank you, this helped me and my 2 friends a lot!

Deavhrmordhau