5 tips to optimize your UE5 game!

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Intro 00:00
Tip 1) Stat Unit Graphs 00:40
Bonus Tip) Optimization View modes 03:10
Tip 2) Insights 05:10
Tip 3) Lighting Optimization 11:44
Tip 4) C++ Functions in blueprints 13:40
Tip 5) Profile often and early 19:15

#unrealengine #unrealengine5 #unrealengine5.2 #unreal #gamedev #videogames #keybinds #saving #devindie #indiedev #indiegame #optimization #UE5 #boost #tricks
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pro tip: in project settings, set a custom font for "small font" so you can increase the font size and actually read the stats. Especially on mobile and VR, you have to do this to be able to read the debug text on screen.

TheDudesRug
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Thank you! I'm teaching myself game dev and I've taught myself a lot of optimization things overtime, but I didn't ever think and no one except you I've heard say not to overlap pointlights! Unreal really needs to make it clear how much of a performance drain that can cause. Thank you!!! (I have always overlaped every light source with multiple lights)

colinmcintyre
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Great video, I especially liked the comparison between blueprints and C++ on number crunching.

unrealdevop
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great video dude :D i been having a problem with lighting because as a beginner i wasn't aware that have lots of lights would tank my fps so much haha so learning lighting is what i need to do next

chaver
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I really like how that project is looking, it looks really good!

draicor
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its really cool and insightful tutorial, but its kinda bad that crucial information is sometimes hidden behind your camera overlay.

quadro
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I had a few overlays that for some reason didn't export with the video sorry about that 😅

Edit: looks like a accidentally uploaded the unedited version and that's why overlays are missing 🙃 that would explain it

Spacemarine
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You might consider moving or simply not including your face cam if you do more videos like this since it covered several of the things you were trying to show or talk about. Other than that, this is quite helpful!

aubriestarks
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So, my problem is that my game is locked to 80fps in the game time (cpu), but only in the editor. In a shipping build, it can get to 220fps. Which seems like too much of a gap to me. Any sort of debugging I try to do just makes it worse. UPDATE: After Unreal crashed and corrupted my build, I had to do a clean rebuild, and now everything is running fine, I'm getting 130 in the editor. Unreal is weird.

gail_blue
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Unfortunately, profiling is too complex, there are hundreds of info with abstract names, we have to guess averything...Anyway when I start a new empty map with a floor, a sky and a light, I'm already at 30 fps, and fps goes down each time I place a cube...

marcapouli
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How your blueprints' lines look so cool?

kfirkfir
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unreal 5.3 and 5.4 has bug in engine, any game even templates on mobile, once you exit and return to app, fps drops to 30fps and below, no matter what scene.

GameDevAraz
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My Stat Unit Graph just show data, there is no Graph, why?

mrxcs
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how do you remove from screen the graph and fps

michaelb
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Cant see any parts of insights, as you have your camera covering that part :D

danielfjordhj