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My first mobile game revenue - 6 months after launch
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In this video I wanted to share my own experience of developing my very first game for iOS and Android and talk about how much revenu I got half a year later. I hope it will help to get some ideas about mobile game development. As an example I use my game - Ailment.
Ailment - Android/iOS pixel-art style mobile game. The game available on:
Ailment - Android/iOS pixel-art style mobile game. The game available on:
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