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Making a successful mobile game in two weeks | Indie devlog
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In this week's indie devlog I am making a hyper casual mobile game and try to figure out how to make it successful. We are going to take a look at which art styles and colors are the most common for top chart mobile games and learn from that.
This is the first devlog in a series of two, maybe three, we'll see :)
Link to assets that I use in Unity asset store:
"Space Robot Kyle"
"Universal Vehicle Controller"
"Gridbox Prototype Materials"
Music:
This is the first devlog in a series of two, maybe three, we'll see :)
Link to assets that I use in Unity asset store:
"Space Robot Kyle"
"Universal Vehicle Controller"
"Gridbox Prototype Materials"
Music:
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