Making a successful mobile game in two weeks | Indie devlog

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In this week's indie devlog I am making a hyper casual mobile game and try to figure out how to make it successful. We are going to take a look at which art styles and colors are the most common for top chart mobile games and learn from that.

This is the first devlog in a series of two, maybe three, we'll see :)

Link to assets that I use in Unity asset store:
"Space Robot Kyle"
"Universal Vehicle Controller"
"Gridbox Prototype Materials"

Music:
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Thats very awesome concept dude. U got a subscriber. 😀👍

ayushsidam
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If you want to get the skybox thing working, what you can do is do a skybox render within unity. I have seen assets and packages that can make cubemap renders internally. Just saying, it would work.

ThatGamePerson
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The reason mobile games get downloads: stupid ad's usually run by massive publishers.

stellar
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He triggered every clash royale players with few words

numerotinko
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Great video DevRat! Does anybody know the game that starts playing at 0:47?

soulsilver
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any one know how to make that movement on the car?

Arow
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You need a budget of at least 30000 dollars to get a lot of downloads on games like this because of advertising for a month like voodoo and other greedy companies

Takiplay
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Is it possible to make this game on the phone? Please reply quickly. Your brother Mahmoud from Egypt

ODA_F
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If there anyway to get into contact with you?

zasamajor
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Great video but did you make a million dollars?

mikhailhumphries