How much MONEY I've made selling my indie GAMES on STEAM? | Indie Game

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My first games that I sold on steam in my game developer career have been selling for a while so I wanted to take a look at how much money they have made. I also wanted to go over how I can improve being a game dev based on what I've seen work and what has failed so far. So how much money I've made selling my indie games on steam? Well that is the question, so I wanted to go over making money sellings games, selling your game on steam, and how to make money as a game developer. I hope you learn something from this so your indie game launch goes well!

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Tips I could give you from my experiences making 16 games on steam:
1. Better games don't always sell more, fun games do. My best sellers took a few weeks or days to make.
2. Low price is not a bad idea as it makes it more accessible, and kids have money from their csgo skins, praise valve
3. You don't need to update to use visibility rounds, but it can help

TegridyMadeGames
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Finally someone made a video being real about how steam launches usually goes

mrvastayan
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Thanks for posting this friend! I just launch a game on Steam to a resounding thud. I fully expected and embraced this result. My first game is just a learning experience. I'm hoping to do better whenever I make my next game. Thanks for the tips!

nichegames
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I love that you shared this info.So nice to get some insight into the whole process.Thanks for sharing

audriarencher
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Awesome video! These are some really good tips. I will definitely keep them in mind when starting my steam page. Also thanks for sharing the data on the wishlist and how much profit and cost was involved. Those are some valuable information. Anyway, Keep it up! :)

KamranWali
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pretty insightful vid, thank you
also pretty chill delivery, i subbed

fantomas
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That is the best thing about failures and mistakes because they are the best teachers in life for you to improve. You are ahead than most people who are scared to fail and make mistakes, and don’t see failure and mistake as an opportunity to learn and improve.

ValNoom
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My feedback as a steam customer who sometimes supports indie developers: When "$7.99" flashed up on the screen for Beardy McStrongarm my knee-jerk, gut reaction was "woah, no.... no, no, no".
$7.99 for a low budget, indie platformer in a world where I can buy many AAA games for anything from $5 to $20 (during a steam sale) and others are completely free? A world where time-tested classic games can be purchased for $2-$8?
Now I realise there are other factors at play. (Eg. some people in the indie scene will buy it just to support an indie developer, you want it to have perceived value, etc.) but it's my opinion that you probably cut out a very large portion of your potential market by setting the price so high. I reckon you'd have more chance of selling 1000 copies at $1.99 than 200 copies at $7.99.

Anyway, that is just my 2 cents. Keep up the good work!

FukUrUsernameRules
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Thank you!
Wow you're experience is great for me i need to more invest on my game .

iindiedev
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these are actually useful tips thank you

OmarMoBadr
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Very cool! thank for this information and good luck!!!

XOTM_IndieGameDeveloper
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Thanks for sharing your experience it may save people's lives literally

styliejoker
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Thanks for sharing bro. Im in school full time making a c++ game from scratch and good lord it is so much work. Congratulations on getting thru this epic process TWICE!!!

jroseme
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It's about the player enjoying the game, it's not graphics or anything it's fun and playability.

jrag
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very good tips, i'll keep it in mind!!!

matteosbragion
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Interesting video, thanks for the information!

Ads work! (says someone that dropped $100 on ads and got nothing) What I've learned is that 1) they work - otherwise why would people pay to have them there all the time? 2) we need to make better copy/creative/whatever the ad contains to make it enticing for people to click. Also, picking the right audience is crucial. Imagine selling a racing game to a FPS audience.

RedefineGamedev
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Personally none of these games you released would appeal to me and possibly the masses, not to be rude... But on the surface they appear too simplistic, and game ideas tbh are not all that interesting.
We live in the age of shiny thing syndrome and high end graphics most games are judged by the art before even gameplay is considered..

As for free marketing, look into Twitter to get your game trending on some popular game dev hashtags. Other YouTubers will also do a spotlight if the game looks fun or breaks new grounds.

SexualChocolate
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If I had the money to afford internet (I don't have any at home) I would stream my game creation, it's a 3D rpg with a diablo like movement system. I find I sometimes go a day or two without doing anything on it then I'll do a day of work. I just lose motivation so fast without being able to share my progress with people.

hogandromgool
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is funny how everyone else get's paid except for the developer the one who actually made the game! the system is clearly broken and design to keep you broke!

artmanstudios
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Thanks for sharing, it's helpful to see your experience and tips. I am trying to build an audience for my YouTube channel where i share my journey to create my visual novel game and art making ☺️

MariJadeWrites