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How much Money does my Free Mobile Game Make?
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This is how much revenue my mobile game made in its first 6 weeks...
--- DOWNLOADS ---
--- SOCIAL ---
--- ADDITIONAL STATS ---
After 6 weeks:
Android downloads: 113,533, revenue: $1,091.11, eCPM: $2.11, impressions: 467.1k
iOS downloads: 103,095, revenue: $1,375.53, eCPM $3.42, impressions: 364.8k
Total daily active users peaked at 33.9k, and then quickly leveled off at around 9k
Extra iOS stats:
Downloads by source: 54% from app store search, 20% from app store browse, 20% web referral, and 6% app referral.
Device breakdown: 62% iPhone, 37% iPad, 1% iPod
1 day retention: 35-42%, 28 day retention: 4%
--- DESCRIPTION ---
I recently developed a mobile game with the unity game engine. It's called "Stick With It" and is a rage platformer game. In this video we take a look at how the game made money, and how much it made. Instead of using traditional interstitial ads, I tried another monetization strategy - Rewarded Video. Players have the option to watch videos and get something in return, in my case they can undo a move.
This strategy seemed to fail, because the ARPDAU was around $0.003, but then I updated the game...
In the update, I fixed bugs, added a normal mode, created some new characters, introduced a map screen for selecting checkpoints, and set up in-app purchases. Incidentally, the revenue ended up increasing, because the game was actually possible to play, so uhhhh, people actually played it.
This is the final devlog in the stick with it game development journey. I'll still like fix bugs and stuff, but the game is now done pretty much. Huge thanks to everyone who played the game, rated it, sent me bug reports, played some ads, or unlocked skins!
---- You May Also Like ----
Other game dev revenue/results videos:
Some of my other videos:
--- MUSIC ---
→ "To the Next Destination" & "Celebration in Slow Motion" by TeknoAXE
→ "Crazy" & "Hectic" by Antti Luode
→ "Break Out" by DST
--- DOWNLOADS ---
--- SOCIAL ---
--- ADDITIONAL STATS ---
After 6 weeks:
Android downloads: 113,533, revenue: $1,091.11, eCPM: $2.11, impressions: 467.1k
iOS downloads: 103,095, revenue: $1,375.53, eCPM $3.42, impressions: 364.8k
Total daily active users peaked at 33.9k, and then quickly leveled off at around 9k
Extra iOS stats:
Downloads by source: 54% from app store search, 20% from app store browse, 20% web referral, and 6% app referral.
Device breakdown: 62% iPhone, 37% iPad, 1% iPod
1 day retention: 35-42%, 28 day retention: 4%
--- DESCRIPTION ---
I recently developed a mobile game with the unity game engine. It's called "Stick With It" and is a rage platformer game. In this video we take a look at how the game made money, and how much it made. Instead of using traditional interstitial ads, I tried another monetization strategy - Rewarded Video. Players have the option to watch videos and get something in return, in my case they can undo a move.
This strategy seemed to fail, because the ARPDAU was around $0.003, but then I updated the game...
In the update, I fixed bugs, added a normal mode, created some new characters, introduced a map screen for selecting checkpoints, and set up in-app purchases. Incidentally, the revenue ended up increasing, because the game was actually possible to play, so uhhhh, people actually played it.
This is the final devlog in the stick with it game development journey. I'll still like fix bugs and stuff, but the game is now done pretty much. Huge thanks to everyone who played the game, rated it, sent me bug reports, played some ads, or unlocked skins!
---- You May Also Like ----
Other game dev revenue/results videos:
Some of my other videos:
--- MUSIC ---
→ "To the Next Destination" & "Celebration in Slow Motion" by TeknoAXE
→ "Crazy" & "Hectic" by Antti Luode
→ "Break Out" by DST
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