How much Money does my Free Mobile Game Make?

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This is how much revenue my mobile game made in its first 6 weeks...

--- DOWNLOADS ---

--- SOCIAL ---

--- ADDITIONAL STATS ---

After 6 weeks:
Android downloads: 113,533, revenue: $1,091.11, eCPM: $2.11, impressions: 467.1k
iOS downloads: 103,095, revenue: $1,375.53, eCPM $3.42, impressions: 364.8k

Total daily active users peaked at 33.9k, and then quickly leveled off at around 9k

Extra iOS stats:
Downloads by source: 54% from app store search, 20% from app store browse, 20% web referral, and 6% app referral.
Device breakdown: 62% iPhone, 37% iPad, 1% iPod
1 day retention: 35-42%, 28 day retention: 4%

--- DESCRIPTION ---
I recently developed a mobile game with the unity game engine. It's called "Stick With It" and is a rage platformer game. In this video we take a look at how the game made money, and how much it made. Instead of using traditional interstitial ads, I tried another monetization strategy - Rewarded Video. Players have the option to watch videos and get something in return, in my case they can undo a move.

This strategy seemed to fail, because the ARPDAU was around $0.003, but then I updated the game...

In the update, I fixed bugs, added a normal mode, created some new characters, introduced a map screen for selecting checkpoints, and set up in-app purchases. Incidentally, the revenue ended up increasing, because the game was actually possible to play, so uhhhh, people actually played it.

This is the final devlog in the stick with it game development journey. I'll still like fix bugs and stuff, but the game is now done pretty much. Huge thanks to everyone who played the game, rated it, sent me bug reports, played some ads, or unlocked skins!

---- You May Also Like ----
Other game dev revenue/results videos:

Some of my other videos:

--- MUSIC ---
→ "To the Next Destination" & "Celebration in Slow Motion" by TeknoAXE
→ "Crazy" & "Hectic" by Antti Luode
→ "Break Out" by DST
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Комментарии
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Yooo my mans gettin that phat bread letsgo

Danidev
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Honestly this is really interesting good job

boi
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You work for 40yrs to have $1m in your retirement, Meanwhile some people are putting just $10k in a meme coin for just few months and now they are multi millionaires. I pray that anyone who reads this will be successful in life

DelaneyGilfillan
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As an aspiring game designer, I really appreciate you sharing this experience

thethirdson
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me coming out of a coma: "I can't wait to play my favourite game color combine"

forri
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Okay now can you do a “How much money my video on how much money my free mobile game makes made”

jaysonkang
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Awesome work, so great to see devs being compensated for their hard work 👏

regulargamer
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Love your transparency. Excited to see more from you.

MicahBuzanANIMATION
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Gotta love the fact that this dude doesn't make mandatory advertisements in his game

mutms
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Impossible mode: Fast Moving arrow.
Hard mode: Moving arrow + Spikes
Normal mode: Selectable arrow + *EVEN* *MORE* *SPIKES*

xephia
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Love the honesty in this video! Downloading your game. 😃

TARS
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So cool to see your video on that game after I've started on learning how to be a indie game developer!

sammy_sand_utubeyt
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its only a rage game when a unskippable ad pops up every 10 seconds

alterkanaloldchannel
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Imagine if he just remade color combine but good. I’d play it.

zeldanub
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Thank you for your transparency! It's nice to know an actual game dev experience

SuperMaramau
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congrats buddy, you deserve this success :)

Fercomusic
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5:49 Oh, so that’s what happened to color combine

hyenagamer
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Sam: My game is rly bad.

Me: *Just Stick With It*

gepi
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Wow this is very similar to a game I'm making which I want to be the first game I actually finish and put out there. It also started off with the rotating arrow and switched to full control aiming XD I need to look more into this monetization strategy now, it would fit my game well I think. Thanks for sharing this!

Macalaka
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As a game designer ive noticed all moments that i studied, about rewarded ads, updates!
Very cool video, dude! Thanks! Like + follow

zubi