Unreal change animation blueprint in runtime - UE4 Tutorials #134

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Last time, we implemented the horse riding system in such a way, when player mount on the horse, a different animation blueprint will be applied to the human character to animate horse rider behavior. This time, When the rider dismount the horse, old onfoot animation blueprint should be switched back. that's what I am doing today.
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits

#CodeLikeMe #unrealengine #ue4 #indiegamedev
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Thanks I appreciate this man. Really needed this.

shnuff
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Love your videos bro!
Will you make any tutorials on How To create a open world game on Unity3d like you did with unreal engine?

ArabCaliphate
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Did you find a solution to "animation blueprint references are not deleted from memory issue"?

vediban
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Hello again matey
Where did you implement the Hips Origins within the BPA_Human? Without this my player falls through the horse when I am on a slope so if you could point me in the right direction that would be much appreciated :)

rustyrockers
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Thanks man I needed that!
But did you ever find a solution to the second animation blueprint instance problem?
I'm about to check through your videos to try find it

mclow
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The REAL, problem with this riding system, is actually how to save while riding, then stop riding, walk and try to load the previous save.... thats very difficult. The reasson is that, to ride the horse, you have to make an entire process up to posses the horse, and that process canot be auto made when you click load, for that, when you click load, tons of problems can happen, for example if while riding there is collissions disable or enable, after load, these might be enable again, then character wont be able to be attached, so character will be attached in wrong possitions or wont be attached and just horse is going to move.... that´s the real difficult part, then it might be possible that players wont be able to save while riding.

blakegt.
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Hi ! igot a problem and a question, i Like to change npc mesh cuz its not nice when on the map walk al npc look like me and only change the texture color is not good can you Please mak a tutorial how make npc`s without using the player as looking reference, is that possible with your system ? cuz i dont find other tutorials PLS Thanks

capotavola