Fusion 360 to Blender 3 0 for Sculpting

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In this video we answer a subscribers question about workflows to take a design from Fusion 360 into Blender for sculpting. With the intent of the question we talk about a handful of different topics.

Converting a BREP Face to Tspline form and using Replace Face in Fusion 360

Using the Mesh tools to create a mesh version of a BREP in Fusion 360

Exporting an FBX from Fusion 360 and importing it into Blender 3.0

Using Remesh in Blender to get high enough resolution to use Sculpting tools.

00:00 Introduction
00:55 Basic Model Creation
02:00 BREP to TSPLINE Conversion
03:20 Replace Face
04:12 Quick Mesh Overview
06:15 FBX Export
07:25 Blender Import
08:29 Blender Import Review
09:58 Blender Mod Remesh
11:26 Blender Sculpt
14:07 Fusion Wood Appearance
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Awesome I'd really like to see more content like this. I think the combination of blender and fusion 360 is an unbeatable package.

eod
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That was extremely helpful! Thank you!

stewiex
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Nice explanation so far. Taking this one step further, can I get the file after sculpting in blender back to fusion 360 to do some more technical sketch based designing? Which file type would be most suitable for that kind of thing to export from blender?

benstraw
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u sure u can teach everything about deaign

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