Java 2D physics from scratch - Pinball game old implementation method test

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Old pinball games were implemented in a very interesting way: a greyscale image was used as a map to indicate the collision area and the intensity of the color indicates the inclination of the normal vector.

For now, I don't know how to implement the paddle :( ... In this test, I am applying a force directly on the ball when i press left or right key to simulate the paddle.

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Awesome video! I would love to see the ball interact with the curves!!! Super job:)

zeldwaugh
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I'm the one who answered that gamedev stack question you mention. Hope you had fun implementing this.

Tigrou