filmov
tv
Intro and Roadmap | Coding a 2D Physics Engine in Java #1

Показать описание
In this episode, I give a roadmap that describes the direction I will be taking this series. Specifically we will be covering these topics:
* 2D Primitive Shapes
- Points
- Lines
- Circle
- Rectangle
- Oriented Rectangle
- Point Containment (Is the point in the shape?)
- Line Intersection (Is this line intersecting the shape?)
* 2D Collisions
- Circle v Circle
- Circle v Rectangle
- Circle v Oriented Rectangle
- Rectangle v Rectangle
- SAT
- Rectangle v Oriented Rectangle
- Oriented Rectangle v Oriented Rectangle
* Spatial Partitioning
- QuadTree
- Possibly Bounding Volume Heirarchy?
* Raycasting
- Raycast v Circle
- Raycast v Rectangle
- Raycast v Oriented Rectangle
* Force Generators
- Gravity
- Spring force
* Constraint Solving
- Simple Physics System
- Simple Particle System
- Verlet Integration
* Manifolds and Impulses
- Manifold for rectangles
- Manifold for circles
- Linear velocity
- Linear impulse
- Angular velocity
- Angular impulse
---------------------------------------------------------------------
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
My Recommended Beginning Game Programming Books:
My Recommended Java Books:
Комментарии