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[Java 3D Physics] from scratch - Collision Detection With Terrain (Height Map vs Point) Test
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Thanks to the ThinMatrix tutorial (link below) i could get the idea on how to do this. The only difference is that i'm using a more simplified formula for barycentric coordinate system: f(x, z) = (1 - x - z) * y1 + x * y2 + z * y3 (x and z are values between 0.0~1.0, y = terrain height)
References:
Resource:
References:
Resource:
[Java 3D Physics] from scratch - Collision Detection With Terrain (Height Map vs Point) Test
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