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Building a Physics Engine with C++ and Simulating Machines

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I talk about the basics of physics engine design and the theory behind rigid body constraint solvers. Here are all the resources you'll need to build a physics engine that is similar to the one I show in the video:
Source code of my physics engine:
Euler method for solving differential equations:
Runge-Kutta method for solving differential equations:
Physically Based Modeling: Principles and Practice
Source code of my real-time video encoder:
Source code of my game engine:
#physics #simulation #programming
Check out my GitHub profile!
Join my Discord!
Follow me on Instagram!
If you like my work and would like to support me, consider donating!
Thanks for watching!
Source code of my physics engine:
Euler method for solving differential equations:
Runge-Kutta method for solving differential equations:
Physically Based Modeling: Principles and Practice
Source code of my real-time video encoder:
Source code of my game engine:
#physics #simulation #programming
Check out my GitHub profile!
Join my Discord!
Follow me on Instagram!
If you like my work and would like to support me, consider donating!
Thanks for watching!
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