Fixing Your Renders

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Improving four artworks sent to me by the community.

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I like the format.
The architecture render is great, but it also feels like a completely different scene compared to the original in my opinion.
the forest scene is a massive improvement which conveys what the original tried to convey.

metashrew
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I think the second render was nice, and you changed it into a completely different scene, which was also good but had a completely different vibe. I like the lighting in the original more and also the original sofa looked good in my opinion.

eemeli
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I don't agree with all the changes, but I really like hearing about the thought process. Always good to take a photo with a purpose.

IrocZIV
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Hey guys the first image was mine and the camera angle supposed to be a drone shot but he really improved it amazing. Thanks a lot Andrew ❤

cheemz
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For the second render, you changed it from a warm and welcoming, casual photo of a living room to a cold and detatched, industrial room instead. The first version, with the scattered books and macbook on the coffee table, the deep soft sofa, and occupied shelving unit made it feel real and homely. It felt warm and somewhere where you would feel comfortable collapsing after a long day of work. The second version felt cold and bright, and with the concrete floor and organised table, it felt like somewhere you might host an interview in a shirt and slacks. Instead of feeling like somewhere down to earth and the home of a middle class 20 year old female english teacher, it felt like a brutalistic take on a second house/apartment for a 30 year old male CEO or IT specialist.

I'm personally not a fan, I thought the original version felt far more welcoming than the second. It didn't feel like a fix, but more you took the idea of the apartment-esque window and ran with it.

Instead of changing that, I would've altered the original window to something with fewer, larger panes, with some frosting at the bottom, a dog's water and food bowls with some kibble on the floor, a slight camera rotate to the right like you did, but less so as to not get rid of the bookshelf from the frame. I would've possibly changed the concrete walls to something more inviting like an eggshell paint. Additionally, you could replace the concrete with the eggshell paint and put a green/blue floral wallpaper behind the TV.

BoltGamr
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I feel the original version of the apartment had a lot more warm tones, and the top-view of the abandoned scene had a post-apocalyptic videogame vibe to it that I like. But I do agree with the changes to the car scene.

Badguy
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I think you are not "fixing" these renders, i think you are changing them based on the concept of the author. It is a great format anyway and changing them so much is useful because you can give us a lot of tips! Please do not stop! I found this as useful as the first blender tutorial i watched, thank you Andrew.

yaooooooooooooooooooo_oo
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Hey guys I'm Kade the one that made the 3rd image the forest render. This video concept is awesome and would love to see more. I feel like I'm stumbling through with a lot of uncertainty with what I'm creating and I will hear concepts that I feel i understand and will implement them and go "that looks good" but I feel like I'm missing things but I just can't put my thumb on it. With all these renders I thought they looked good and then your additions took them to the next level that I've been trying to figure out. And seeing what goes in to that process is so helpful. Thank you for the critique Andrew!

CookieCrumbles
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I love this format, i definitely want to see more of it!
I feel like the second artist was going for something more homely and warm rather than something wealthy and industrial. I think a series like this should be more about bringing the artist's vision to life rather than forcing your own onto it. That's just my opinion tho!

storingjazzinmycheeksforth
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I really like the idea of this video and there are some great tips and tricks in there. The only thing that botherd me, is that you didn't fix the first two images, but made them entirely your own. Especially the first one is now completly different. I would love to see you fix renders without changing every Model in the scene, but by tricks with ligthing and composition of the image. Things like the "gunk" on the water or the lighting from the back in the third image were the real eye openers for me.

MeisterMaximilian
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The moment when he switched lighting in the 3rd render was breathtaking.

aryan
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The forest scene fix was the best IMO, it really improved the final image a lot.

karlstein
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I tend to agree with a lot of the other feedback about sticking to the vision of the original, but otherwise I would absolutely love to see more of these videos. Perhaps you could also do different challenges for yourself (i.e., can't change the POV angle, have to use the original assets in the render, etc.) just to keep it interesting.

r.k.
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Please keep doing these it’s nice to see not only constructive criticism but also you doing the changes to the render. Very helpful work!

Vurish
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Man changed the whole fucking apartment. I think a series like this should have to do with lighting, rendering settings etc. if textures and objects in the scene need to be changed, they need to be changed as little as possible. For example, change the wooden flooring with another wood floor texture

LexicographicalPedant
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I actually really liked the camera angle in the first image, I don't really consider changing that fixing it. Though the rest was definitely really good work and the final render looks great!

Imar
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The Ship of Theseus comes to mind here... especially with the second one!

SpaaacceCore
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This is really great. I struggle with these issues a lot. Specially "what do you want to show in a render" rather than showing off every single object weirdly. Appreciate the hardwork. Hopefully I can become a great artist like you in near future.

HarnaiDigital
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I feel like the 2nd room turned into a criminal hangout form GTA, still ok tho

eienjirosama
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I would love to see this series continue, but one thing I would try to do is have the original creator includes notes on why they made certain details the way they were. That way your creative vision is adding, not detracting from theirs. Awesome video though, and I can see this being very useful to more advanced blender users who want to learn more about composition and finishing touches!

elliotmarks