Create Realistic Black Holes in Blender | Full Tutorial

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Howdy everybody! I've been working on this project for a bit now and I'm really happy with how it's turned out. This is one of the most realistic black hole tutorials on YouTube, covering every aspect of the gravitational lensing and accretion disk as well as some cool compositing tips that'll help elevate your renders to the next level!

I Hope y'all enjoy and as always, happy Blending : )

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EDIT: Just a small thing I've discovered in the last few days but if you want to get a better "halo" effect from the gravity lens then you can delete the last power node (the one right after the add node) and set the power node before it to 1.57 instead of 1.74). Its a small thing but it improves the light amplification halo around the event horizon a bit so I figured I'd share.


With that, I hope y'all enjoy this tutorial and have some fun with this!

AlaskanFX
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I'm genuinely blown away by how closely it resembles the Interstellar Black Hole, it's almost on par with the Samuel Krug one. In fact, this might end up being the go-to blender tutorial for Black Holes.

yash
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I cant even wrap my head around how someone even begins to design the node setup for something this incredible!! Thanks a lot for this awesome tutorial!

arpanmohanty
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7:50

In case anyone is doing this tutorial but doesn't want to download Node Groups, I was able to find an approach that has similar effects.

1) Unwrap your disc. I in particular used Orthographic view from above, and Unwrapped from View (Bounds).
2) On the material, have a Texture Coordinate set to UV, connecting into a Mapping Node.
3) Set X and Y Location to -0.5m on the Mapping Node.
4) Connect the Mapping Node to two Gradient Textures, one set to *Radial, * another set to *Quadratic Sphere.*
5) Have each Gradient Node connect to a Checker Texture.
6) Have both Checker Textures connect to one Math Node, set to Compare.
7) Connect the Compare to the Material Output.

Done. Now you can tweak the scale on the Checker Texture's to control the shape of your radial Checkers material. The one connected to Quadratic controls the size and spacing of the 'Rings', while Radial controls the size and spacing of the 'Stripes'.

Final product should look like this:

[Gradient Texture] ---- [Checker Texture]
[Texture Coordinate] ---- [Mapping] < > [Math (Compare)] ---- [Material Output]
[Gradient Texture] ---- [Checker Texture]

CommentPositionInformer
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This guy managed to squeeze the essence of like 10 different Samuel Krug tutorials into one video, concise and up to the point.

ArktourosUltorMaximus
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For those who are having trouble shading the volume and not getting the fade right THE SCALE OF THE ACCREATION DISK (CUBE)...it will fix it🙌🙌

itzderix
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For those wondering the Musgrave Texture node was replaced with the Noise Texture Node, and if you want it to work the same as the old one then subtract by -1 the Detail factor (Although not necessary). Also the Dimensions input was changed into Roughness and works a tad differently so just put in 0.92 in there which is the rough equivalent of 0.12 . Also Also if you aren't getting those cloudy looks then mess with the Distortion, it basically controls the dark spots in the map.

gasmaskghost
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I'm a Blender hobbyist at best, and I never thought I'd be able to do anything this cool, so thank you for making this easy to follow. Awesome results and I actually understand a lot more about nodes now!

mdnt_
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gonna be totally honest with you, i have never used blender before. so far, i'm doing alright, and you having your keystrokes displayed on screen is extremely helpful for this. thank you!

demezzerate
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By FAR the best tutorial of anything I have seen on Youtube. Kudos man, new sub!

superuser
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Holy....!! I couldn't help but leave a comment. This is such a masterpiece!!! Interstellar is also my favourite film and that visual of the black hole is exactly the same as the original one! I'm thrilled to follow these steps. Really appreciate this video!!!!

BBLENDERBB
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Setting up the shader nodes was challenging, but finally got it set up correctly! I used the Gumroad file as a guide since I kept missing steps in the tutorial. If it's not working for anyone, double-check the shader nodes. It's easy to overlook a missed connection or an incorrect connection. Great work, now it's time to learn to make a planet and starfield in Blender. 😁

Xybr
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Thank you for creating such an informative and engaging tutorial video on black holes. Your clear explanations and visuals made it easier for me to comprehend this complex topic.I'll definately gonna try this method.

rashid.qureshi
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*Есть перевод* 18:25-18:35 hello! If you have a problem at this point with changing the cube to black and the black hole to white, then try to navigate to the "Accretion disk" and press Tab (Object mode):

1) Ctrl + A
2) Select Scale

I hope it helped you!


Привет! Если у вас возникли на этом моменте проблема с изменением куба на чёрный цвет, а чёрной дыры на белый, то попробуйте навестись на "Accretion disk" и нажать Tab (Object mode):

1) Ctrl + A ( Ctrl + Ф)
2) Выбрать Scale

Надеюсь вам помогло!

kent
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I just realized that by removing the lens and doing some tweaks, I can make a cyclone like effect. Anyways this is one of the best tutorials i have seen on Blender. Simple, to the point, incredibly beautiful...

chinuexe
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Omg !! Since the day I watched interstellar I wanted to do this black hole in blender at that time I got this tutorial which is awesome by the way
I did exactly what you did and it was very helpful and the result came out so gooddd I can't belive I made it 🎉 thank you so much for the tutorial 😊

divyadhanashekar
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thank you so much for this, its definitely one of the best blender tutorials out there

FM_MC
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I do not understand it to this day, but I am amazed by the resaults!

Derpduck.
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thanku so much for puting this out, there is no way i would hv learnt this in a million years without tutorials like yours xD

prbctvs
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this is incredible. i always thought the sky is the limit with geometry nodes but this shows that there is no limit

ThatsMySkill