Landscape Scale Guide - Unreal Engine 4

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Hello guys and welcome back to another video. I just wanted to make a quick video about what is a good scale settings and resolution for your landscapes. This will ensure that you have enough vertices so you won't lose any detail on your landscape, while maximizing landscape tile size in KM. I based my findings off of the Boy and His Kite GDC 2015 demo Epic Games has made.

Download the example maps:
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Smart Poly Do you have a guide on how to make a 16 * 16 km map? In other words, this map, which is multiplied by 4 in the video, I don’t understand what scale should be set in the VM

hwfkvfw
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im having issues figuring out dimensions.
i want to make a 13km map is this possible in unreal ?
Should i do it all in one project? or can i import terrains ive made from other projects?
when ever i import terrains it doesnt let me make edits, or connect the terrains.

ihateyou
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Is there anyway to lower the tiled landscape after placing them in z-axis? I placed two tiled landscape side by side, I'd like to lower one of them in its z-axis to align it with the other one.

zeond
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can you create a video on UE5 and how to create a large world, with multiple terrains "welded" together?

vuilbaardgames
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I try the scale the white dots but it’s doesn’t work but instead moves my camera when trying to adjust the scale of the map why

hakkzii
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superman said this is smallville... whats the square kilometer size ?

truckerb
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Z scale at 100% is 512m worth of range in unreal.

If you don't intend going this high with your terrains and sculpting then keep at 100%, rely on world machine for scaling within this range.

If going over 512m normalise the output and then use unreal's Z scale to set to a height, example 200% would be a 1, 024m high terrain.

If you normalise and then scale the Z to 1% you can see that the terrain is still casting shadows as if it was at it's natural scale

ethanwasme
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One question I had in mind is what happens when you reach one end of the landscape and is it possible to reach one end of the landscape and respawn the landscape so you're infinitely running through the same terrain

ty_teynium
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I want to make 1 million km map in game

abdelrahmanmohmed
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4k tiles are way too large lol... that's a whole 16k landscape with 4 tiles loaded in at 1m/px 0.o

on my 970 even having 8k loaded in is pushing it

understandable... a demo pieced together in 4 months by a team of less than a dozen :P

ethanwasme
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Basically this is the worse toturial ever.

reezogames