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Unreal Engine 5.3 - 30kmx30km Tutorial - Open World Landscape Tutorial
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This video demonstrates setting up a large open world landscape for Unreal Engine 5.3 using world partition. This includes avoiding bugs, doing calculations and importing heightmaps. As well as a short demo of the landscape. I use Ultra Dynamic Sky for the quick and amazing lighting setup!
Scale Up Method Calculations:
X,Y Axis: (Desired KM x 100 / HM Res)
30km Calculation Example using 16321x16321:
30,000 x 100 / 16321 = 183.8122664052448
Z Axis: (Height x 100 / 512) or (Height x 100 x 0.001953125)
5000 x 100 x 0.001953125 = 976.5625
or
5000 x 100 / 512 = 976.5625
Links:
Tecastus Channel (dev logs for Zarthia coming soon): @tecastus
Scale Up Method Calculations:
X,Y Axis: (Desired KM x 100 / HM Res)
30km Calculation Example using 16321x16321:
30,000 x 100 / 16321 = 183.8122664052448
Z Axis: (Height x 100 / 512) or (Height x 100 x 0.001953125)
5000 x 100 x 0.001953125 = 976.5625
or
5000 x 100 / 512 = 976.5625
Links:
Tecastus Channel (dev logs for Zarthia coming soon): @tecastus
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