Unreal Engine 5 Landscape Material - UE5 Tutorial

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The ultimate landscape creator updated for UE5! Features include Nanite, height stamps, auto texturing, virtual textue blending, procedrual foliage, and triplanar projection.

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Timestamps
0:00​ - Intro
1:14 - Landscape Basics
22:17 - Megascans
27:01 - Nanite!
38:22 - Height Patches
45:01 - Virtual Texture Blending
53:42 - Procedural Foliage
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Get the Landscape here! If you are using Unreal Engine 5.4 or later turn on "Enable Tesselation" in the material settings for it to work

Check out the Unreal Masterclass for more Unreal lessons:

UnrealSensei
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Thank you for making this free. I wanted to express my appreciation for the valuable lessons I've gained from following your videos. Your insights have greatly assisted me in the process of developing my survival game.

gaelromanet
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You are a man of his word. I was waiting for this tutorial since I read about it in your newsletter.

tobosoksini
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Just recently moved over to Unreal from Unity after the whole debacle about their pricing systems. And I gotta say this engine binded with this amazing community is a great thing. I thank you for making this amazing work free and publicly avaliable. You are a legend!

destiny
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This is INSANE! And you even included displacement. AND cell bombing. Like this is actually insane

chasingdaydreams
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One of my first tools in UE, and I'm back to the same video a year later, picking up on tricks I missed or wasn't ready for. Thank you so much. this material and video has been a wonderful gift!

Shamylife
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Thanks for your time and effort to make these assets and to make these videos, dude. There’s a load of us early on / mid way in our journey in learning to make art with Unreal Engine and your content really helps blunt that steep learning curve. Thanks thanks thanks.

peterallely
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Fantastic - I was literally sitting down with a coffee about to start the process of figuring out how to upgrade your old auto material (which was excellent btw). Thanks once again.

davewoods
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After hesitating for a while, I finally purchased the Unreal Sensei Masterclass! I can't begin to tell you how excited I am to not have to google or search Youtube for every specific topic. I'll certainly leave a review when completed but if it's anywhere near as good as these youtube courses, I'm sure it'll be 5 stars. Thank you for putting all of this together and sharing your knowledge in a way we can all understand.

lumatrace
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Hey man just wanted to say thank you. I was working on making my own. Ran into an issue since im using 5.3 and video was for 5.0, one of the nodes no longer existed. Found this video, and was able to use your material with some edits, such as textures and ability to paint visibility to make EXACTLY what i was looking for, and then an additional hundred features. Absolutely fantastic. Thanks again.

TTVGordy
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If anyone has a problem with the "Mask? A" checkbox then to fix it go to M_Landscape > Material Graph > Material A
and in Mask A Param Tex Object change Sample Type from Masks to Linear Color.
I don't know if this problem is still occurring, as I downloaded the project yesterday, but maybe this will be useful for someone.

Chimeragon
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I just started using Unreal after the whole Unity debacle, and this is an absolute godsend. I had already been experimenting with your previous version, so for this update to come out now is awesome!

knightofaudio
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You’re a force, man. You are so incredibly talented and as someone who wants to start a music making tutorial channel I aspire to be as informative and amazing as you in my own realm of expertise

dblackout
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UE 5.4. If displacement does not work try to tick "ENABLE TESSELATION" in your master material parameters. It worked for me.

im
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Same as the others, after almost a year, I am still coming back to your videos. I can easily say, WE love you man! (Just 5 days after my birthday you've dropped this gift.. :D)

Gerrr
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Hi!
Thank you for great material! Just one tip for way better performance.
You are writing to VT for object blending, but for some reason - not reading from it. If you'll change material with VT switch and reading from VT, you'll get nice performance boost (in my case of all layers cell bombing i've got around -4.5ms).
Btw, to get correct results, writing to VT should be moved to the end of material, so distance/macro variation work with VT correctly

TheAstaror
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First time I've ever accidentally stumbled upon a video posted less than 30 seconds ago, thanks for the video!

TheneGreatest
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Thanks, Zach! This has been my most anticipated UE5 video since you announced it on Discord.

Highcastle_of_Geek
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Congratulations, man! It's an incredible asset and a great lesson in understanding the potential of UE5. Thanks for sharing it for free! Now I look forward to being your student.

_marcus_vinicius
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This is by far the best landscape master material I have seen, thank you for giving it to the community.
Your tutorials are also very good and easy to follow.

kevinhoward