filmov
tv
[Java 3D Physics] from scratch - Level(Mesh Collider) vs Player(Sphere Collider) Collision Detection
Показать описание
It took a long time, but i think this is one of those important parts that was missing and was preventing me from progressing in the development of a 3d game from scratch and i'm very happy that it's finally starting to work :D !
Now it just needs an optimization, i tried to implement the octree spacial partition but unfortunately it didn't work, so i'll leave it for a next opportunity xD
Controls:
'Up' arrow key: move forward
'Down' arrow key: move back
'Left' arrow key: rotate left
'Right' arrow key: rotate right
'A' key: strafe left
'D' key: strafe right
References:
Other references:
Now it just needs an optimization, i tried to implement the octree spacial partition but unfortunately it didn't work, so i'll leave it for a next opportunity xD
Controls:
'Up' arrow key: move forward
'Down' arrow key: move back
'Left' arrow key: rotate left
'Right' arrow key: rotate right
'A' key: strafe left
'D' key: strafe right
References:
Other references:
[Java 3D Physics] from scratch - Collision Detection With Terrain (Height Map vs Point) Test
[Java 3D Physics] from scratch - Level(Mesh Collider) vs Player(Sphere Collider) Collision Detection
Java 3D physics from scratch - Verlet Integration 3D test #3 - Simple cloth simulation
[Java 3D Physics] from scratch - Cube Player & 3D Block Level Collision Detection (Minecraft-lik...
Physics Engine from Scratch
Java 3D physics from scratch - Verlet Integration 3D test #2 - Rolling a cube
pov: you're coding a 3d engine
Building a Physics Engine with C++ and Simulating Machines
Java [AI / 2D Physics / 3D View] Game from scratch - Eight Ball Pool Game
Java 2D physics from scratch - Rigid Body Test #1: applying force outside of center of mass
Java 2D physics from scratch - Rigid Body Test #3: Box vs Box collision with rotation
3D Physics Engine Demo in Java
Java - 3D Engine From scratch (with source code)
Writing a Physics Engine from scratch - collision detection optimization
I'm Coding an Entire Physics Engine from Scratch
Basic 3D physics engine in Java
Deriving 3D Rigid Body Physics and implementing it in C/C++ (with intuitions)
I Made A Physics Engine
Java 2D physics from scratch - Rigid Body Test #2: linear impulse resolution (no rotation)
Writing a Physics Engine from scratch
Java 3D from scratch - Quaternion test #1: rotating points using P' = Q.P.Q*
Jumpy Karp in Java New 3D Platform Physics and Wall Sprites
Coding a Fluid Simulation with my Last 2 Brain Cells
How to make a 3D Renderer [Explained Simply]
Комментарии