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Physics Engine from Scratch
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I built a constraint-based 3D rigid body physics engine and an ECS (entity-component-system) from scratch in C and C++. The physics engine runs on the ECS and uses constraints to model collision, joints, and motors.
This video gives a very high-level overview of the most critical pieces of the engine: the constraint solver, collision pipeline, ECS, and the editor. Everything mentioned in this video is open source, check out the links below!
Check out Slingshot on GitHub!
Checkout T-RECS on GitHub!
Sander Mertens' blog
Entity Component System wiki
Mathy bits generated with manim
Monster foot steps - Sound Effect by LordSonny on Pixabay
Meow - Sound Effect from Pixabay
This video gives a very high-level overview of the most critical pieces of the engine: the constraint solver, collision pipeline, ECS, and the editor. Everything mentioned in this video is open source, check out the links below!
Check out Slingshot on GitHub!
Checkout T-RECS on GitHub!
Sander Mertens' blog
Entity Component System wiki
Mathy bits generated with manim
Monster foot steps - Sound Effect by LordSonny on Pixabay
Meow - Sound Effect from Pixabay
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