I followed @CodeMonkeyUnity 's 10 HOUR Tutorial In Hopes Of Learning How To Code

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In this video, I followed @CodeMonkeyUnity 's 10 hour long tutorial on how to make a game in Unity. This is the second video in a series of me trying to teach myself how to code in order to make better games. I'm still very much a beginner, so even basic coding concepts are quite foreign to me. The 10 hour long tutorial for beginners seemed like a perfect fit, and so I took on the challenge of completing the tutorial and documenting the whole process. I explain about what parts I found interesting or where things went wrong. Make yourself comfortable and follow along with my coding journey!

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indie game, indie dev, game development, code, devlog
#devlog #indiegame #indiedev #gamedev #gamedevelopment #code
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Great video! I'm glad you enjoyed the course!

The issue you had with deleting the object from the prefab is related to the Unity version, they only added the ability to delete individual pieces of a prefab in version 2022, in 2021 you cannot modify the structure of the prefab, so in that version you can either unpack it like you did or just leave it disabled. These are the kind of small things that can indeed generate confusion which is why I highly recommend using the exact same version, that way everything is exactly the same.

Heh yeah on the missing Restart button at the end, this is something I only noticed after finishing everything when I was testing out the Steam build, totally forgot to add it.
That's pretty much the only change I did off screen between this course and the multiplayer one.

Best of luck with your game!

CodeMonkeyUnity
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I admire that you never gave up when you came a cross an issue that is outside of the course! I useally procrastine my time away when something like that happens and sometimes quit! Thank you for the inspiration to never give up! I think you got the makings of becoming a great gamedeveloper!

hejhejhej
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This is so wholesome !!!! I wish you best of persistence, discipline and almighty power of Grind God on your journey!!! And creativity for overflow of ideas... being an artist that can code is a bulletproof combination for success!!! I can code but can't make anything beautiful or eyecatchy... May the power of exception handling be with you!!! And the wisdom of rubber duck squacks your bugs... Go for it!!!

DePistolero
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Wholesome af.
As someone on a similar journey, minus the 3d art skill, best I can tell programming is a continuous combination "wait wtf, why doesn't that work now?" and *spins in chair, cursing* followed by the occasional "oh! Ohohohohoh! Bahahaha it worked!" so, I feel all of this.

onerimeuse
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i saw you video and i enjoyed it the xiaomodel was very funny as well

Not_kazuha
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I'm a 3d Artist who's also looking to make the jump and this was really refreshing to see. Thanks for sharing your experience, and good luck on your journey.

michaelfae
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I’m in the opposite camp, I’m pretty good at programming but any art program I open instantly explodes. I really enjoy codemonkeys videos because he tends to make less structured/ hand-holding videos showing off a mechanic. I love watching them and trying to make it myself/expand upon it, even if it doesn’t go anywhere

Notllamalord
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Really cool video! I was thinking about trying out this tutorial too since I’m still new with unity and I found this video very informative.

cthetrickshooter
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This video is amazing - Tbh i hope you make tutorials in the future because your delivery is very entertaining, Bravo, and good luck to you! - This was very inspirational and i will be attempting the tutorial soon.

Vault
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Cool to hear an artist's take on the course! It was a really good course. After 8 hours into the video I got tired of it, but finished it nonetheless. It was full of aha moments for me, and also the separating visuals and logic was so useful.

alirezafarzaneh
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I had the same exact icon template problem until I fixed it last week

KANDD
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Once again a great video! It was fun to watch you go through that and explaining the different bugs you ran into. I actually started this course as well but gave up half way through. I really like CodeMonkey a lot, but I felt like this was more of an intermediate tutorial, at least for me and I wasn't ready for it. Very impressive that you got all the way through it, and even bounced back from a super frustrating mistake!

gdoggcasey
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I just started my development journey too. We can be rivals on the road to becoming Pokemon Masters.... er, I mean Programming Masters!

Lonewolf
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Taking his course too! I really enjoyed seeing your journey through the course! Loved your sense of humor and relatable struggles. Kept me interested the whole time and inspires me to keep going through the course!

Zinisco
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It was interesting to see you tackle the problems that arised during your learning journey with this course!
I really need to set aside some time to actually complete the base course and the multiplayer one some day. I just can't stop working on other stuff lol.
Good luck on your Steam game project!

davidwusoftdev
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I watched 3 hours and coded along. started getting confused around 3 hours so re- watched all of it and took notes. now im working on being able to do the first three hours without referencing the video at all before it move on. i couldnt remember anything after doing it once. the second time whille not taking was a lot easier to follow along. now i can do almost all of it without notes or video. after this i will do the next three hours then the final four. until i can make this entire without the video and be able to explain everything im doing

priceton_braswell
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You are awesome. You did it in 20 hours. I am about 40 Hours in (My work offcourse) and still got around 2 hours to go to finish the course (means it will take me around another 10 :D). Funny thing. I had same problem when deleting the sprite. I actually deleted whole prefab and had to reimport it back again. Good luck in future.

andrewzero
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Just an FYI, the people who rebind the keys from the typical are left handed people who use mouse in left hand instead of right, they are not insane

morboannihlator
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Can't wait to see u shine ☺️ all the best luck

Grinwa
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a few ideas of stuff you could add to further your understanding:
- the ability to throw and pick up items
- a couch co-op 2 player mode
- more levels and a level select screen (perhaps with a star rating for each level)
- the pan can set on fire if you leave it for too long, have to extinguish with a new fire extinguisher

I often find the best things to do after a tutorial is add a lot more to it, especially stuff that you haven't learnt in the tutorial so that you have to get your hands dirty and try new stuff instead of just relying on the tutorial

joesilva