How to Make a XR Game in Unity - Part 1 : Ray Gun

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Beginner tutorial on how to make a Mixed Reality game in Unity. In this video we are going to learn about the Meta Setup, How to test a XR Game and Build a cool Ray Gun.

0:00 Intro
2:34 XR Setup
11:43 How to test a XR Game
15:59 Making the Raygun
36:54 Outro

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❗❗❗ WISHLIST MY FIRST VR GAME ON STEAM ❗❗❗

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📝Best VR Assets ( These links are Affiliate links which means it costs the same to you and I get a small commission. Thanks for your support!)

Auto VR Optimizer
VR Interaction Framework

VR Interaction Framework

Hexabody (Physics VR Player)

Mirror and Reflection for VR

Auto Hand (automatic hand grab pose)

Hurricane VR (vr physics interaction)

3d Hand Model for VR

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If you enjoyed this video, here are some other really good channel you should appreciate :

⌨️ Game Dev

👨‍🎓 Vr Dev

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#vr #vrdev #madewithunity
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Hope you guys enjoyed this tutorial. There are more to come and I can't wait to show the final result. :D
Big shoutout to Cognitive 3D for sponsoring this series. You can try the tool by registering for free and test the pro version here :

ValemTutorials
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Your tutorials have been such a huge benefit to my XR development. Thank you!

ShroudedEntertainment
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Thank you Valem this is exactly what I was hoping you’d make

oldschoolvids
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Many thanks for supporting the XR dev community, your tutorials are the best!

tunaroll
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I just want to say thank you for your great tutorials! I worked as a XR Developer for a year. Now I'm working as a scientific associate in the field of VR/AR at a university. Your tutorials still help me a lot during development and I think, you are well known among other XR Developers. Your work has a positive impact on the whole XR Community!

MavelDave
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Thank you for your tutorials. Love it so much. 👏

nswells
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Completed your Space VR Game Playlist, now it's time for MR 👻 Game

nishantkumarai
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Never cease to amaze me with these tutorials! Thank you for all that you do! :D

chrisjosh
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What a great video!!

It Was easy to follow the steps and the final results are very cool! Perfecto for begginer just like me.

Really happy with this kind of content, I really appreciate it

daniibooms
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Thank you for this tutorial, I learned so much by watching it!

lithiumjuiceartwork
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At 31:00: the checkbox "collider" in the options of [building block] Effect Mesh in the inspector windows needs to be checked to get the stopping effect

GuiBr-coagul
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Excellent Tutorial. Very well explained.

Gavin-Irish
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Hey Valem, nice tutorial as always! A feature that I think a lot of developers could use, is how to implement DLCs into our game. Can you make a tutorial about that?

thereal_flo
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Hi Valem, thanks for your great tutorials! Maybe you could make a video on VR and UI interaction? Specifically using the standard Unity UI with the Quest 3 controllers, using the building blocks framework. There seems to be support for using hands with the regular Unity UI, but not controllers for some reason

thesimonjacoby
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Hi! does the tutorial of the table tennis game shown in 1:31 is already available? Ty 😉

italovisconti
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Can you please make a tutorial for how to have a selective passthrough window (see passthrough only through a specific grabbable plane) using OpenXR and ARFoundation (NOT OVR)? I know that it's relatively simply if you go all-in on Meta's SDK, but our project is utilizing OpenXR and I cannot seem to figure out how to make this work.
Thanks!

SuperSonic
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Pretty helpful to start with. A couple issues. No translation info comes back to Unity for the camera coords like at 15:45 despite having the options enabled in Meta Quest Link config and rebooting. Also, scene (script) updates never are reflected dynamically when going to game mode (Play) in Unity as described. A full rebuild/run gets them working... but that is painfully slow.

Anyone else have fixes on these?

davec
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It would be good at the beginning to explain why you didn't choose the template called "Mixed Reality" just below the URP. I don't doubt your choice at all, but it is slightly confusing!

Regardless, thank you for the incredible series and all your effort

Scarcesoft
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Great tutorial! I'm running into one issue though. When I try using Meta Link, all I see is a black screen in my Quest with the blue circle at my feet. However, everything works fine when I use the Build & Run method. Any idea what I might be doing wrong? I followed all the steps in your tutorial - thanks in advance!! (I'm new to this)

nieverbeek
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Thanks for the tutorials! Wanted to give a heads up... I installed Meta Quest All-in-One SDK v 74.0.2 and in Project Settings there is now a message saying "Beginning w v74, it is recommended to use OpenXR plugin instead of OculusXR plugin." When you enable OpenXR in the XR Plugin Management, it also prompts you to enable "Meta XR Feature Group". Oculus XR plugin should be removed from Package Manager. That's as far as I've gotten now but seems to be fixed.

marquescarrington
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