Helldivers 2 - AMR Feels Amazing Now (Helldive Solo)

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Helldivers 2 - AMR Bug is Finally Better (Helldive Solo)
Creator Code: ohdough (for epic games store)
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helldivers, the only game where a bug fix will always be a bigger buff than an actual stat buff

slaytanicc
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Any solo helldivers: "Oh, I just made it past that massive wave of enemies, let's take some time..."
The 5 patrols of Heavy Devastator: "Don't mind if we do!"

Jerjoker
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AMR Bros Who play a dedicated anti-devastator role are the true silent heroes of the game

ylethyrbrekan
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Heavy devastator has like 100% accuracy out of all the bots

marzialalfonzocanada
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This game has such a weird sound system. The bots can hear you fire a gun fifty meters away, but a hulk made from metal that weighs probably a metric ton can sneak up on you in complete silence.

I came to play this game from playing Darktide. That game was made with the same engine, but the developers at Fatshark gave every single enemy their unique audio identity, with many specialist enemies even having audio cues for their attacks. Therefore, even if you can't see an enemy or their action, you can hear it and react accordingly. When I saw some Helldivers 2 streamers play the game while listening to music, I realized that there was something fundamentally wrong with this game. The sound just does not give players enough information.

aee
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I'm not sure why they fixed the scope. They could have just nerfed the railgun again to make you use the AMR anyway.

xxfrostxx
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Talking about the balance team and keeping it PG. This dude is a damn superhero.

Not_Harvard
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Scopes actually aren't fixed, it was shown on Reddit that they're still misaligned.

singedsnowinit
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I do completely agree with the stop nerfing and start buffing idea. If they made more weapons and stratagems viable then meta would be less prevalent after all.

Pazuzu
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The Shield Devies just need to not shoot so damn much. If they didn't shoot 27/7 and stun you with a graze they wouldn't be so bad.

Starrshade
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“WARNING‼️‼️ YOU ARE IN RANGE OF ENEMY ARTILLERY🗣️🔥🗣️🔥”

NthnLikeCodeine
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The patrol that always somehow knows where you are has been a thing for a while. A video i saw of a guy trying to full stealth a mission (no combat) came across it as he could be behind enemy lines clearly undetected and a trooper would come full sprint straight to him. Cant remember the vid or creator specifically.

FiendLuckless
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There's a lot of things that one could get "passionate" about in HD2, the first one I started yapping about is the in game tool tip suggesting there is a suppression mechanic against the bots, BS I say, I swear heavy devastators get a 300% buff to two tap my noggin if I shoot at them for >1 second without killing them.

hardly the biggest issue in game, but it stands out for me since I never would've assumed there was (allegedly) suppression without the in game "tip".

fowlWarDog
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I hope they declutter the scopes some day. Maybe its just me, but whenever I use a weapon in 1st person, I feel blind. Especially at night, when all the funky lights in the scope are the only thing you see.

St.Raphael_
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I’ve been saying that shit about shield and rocket devastators. They’re literally more powerful than hulks it’s fucking ridiculous

Zephhi
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That mission opening was a sliver of General Braasch in his prime

cyclo_
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Diss track on the dev balance team incoming 😭🙌🙏 but fr i disagree with their decisions on a fundamental level, its as if they nerf whatever the community finds genuinely fun

TheEyeOfTheSnypr
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Holy shit that fight at the beginning against what I call them "walking factories" was insane.

zedus
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Glad they fixed the alignment. Now they need to fix the absolute _dogshit_ reticle that covers up what you're trying to shoot at when firing from a distance.

mawnkey
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Solo and duo diving feels pretty damn bad thanks to all the balance changes even at 4/5. Joined randoms today on an Impossible dive and it was an okay experience. Fully convinced they are accidentally trying to patch out any sub 4 diver teams regardless of difficulty. Balance philosophy needs a total change across the board. Limiting your game to only functioning with 3 or 4 man teams is a terrible idea for longevity.

Garrador