Why Helldivers 2 Feels Terrible After New Update

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Why Helldivers 2 Feels Terrible After New Update
The patch had amazingly positive intentions but some changes have made for an extremely unfun experience.

Creator Code: ohdough (for epic games store)
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“We have decreased the heavy enemy spawn rate by about 30%” bruh the chargers be spawning like crazy

sonicblackhole
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If they’re going to add gunship patrols they should already be adding the air to air eagle strategem

yourbarber
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When the devs said TTK was too high, they were not talking about enemies, they were talking about players

RealGubby
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I'm glad someone is noticing that the game is even worse now.

Arrowhead can't balance to save their lives.

thefinalboss
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These armored chargers are more common than regular chargers.

MachoMaamRandallSandwich
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Guess what? The 'Superior Packing Methodology' Ship Module doesn't work. Again.

Morcorco
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I’m so sad man. None of my friends have wanted to play the game for a while now because of all the bugs and nerfs. We used to play almost every night, but in the past month I don’t think we’ve played more than 5 times total. I was really hoping this patch would fix the game enough to get us back into it, but there’s no way they’re going to want to play the game in this state. And beyond that, I think I’m just done with it. The devs have had a month to just fix the game, and they seem completely incapable of putting out a patch that doesn’t break half the game. I’m tired of fighting for this game when it seems like the company making it doesn’t care. I’m not willing to wait another month for fixes while playing the game in this state by myself. It’s a shame; this was such a promising game at the start.

TheDisturbed
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It’s crazy that they can’t stop nerfing shit, whole community crying out to stop the nerfs. Player count plummeting, still secret nerfs in every patch.

MrWallerdog
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The ragdolls in this game are getting ridiculous. If I barely take damage from a rocket, I shouldn't get launched 20 m into the air. If I'm behind hard cover and take zero damage from an explosion on the other side of the cover, I shouldn't be thrown back 15 m out of my cover. If I'm thrown to the ground by _anything, _ don't force me to stand up as slowly as your local centenarian. Let me stay prone and quickly shoot or stim, or let me get up as quickly as if I had deliberately been prone.

Telogor
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I don’t think the majority of the devs fully understand the ridiculously complicated damage system they made for this game.

colin
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OhDough's list of complaints in this video, in order:

- Recoilless Rifle takes 25% longer to reload.
- Gunship Patrols/leads to limited variety of weapons you can bring to deal with them.
- Charger Behemoth spawn rates.
- Arc Thrower/weaker weapons useless simply because Behemoth's exist.
- Newest buffs irrelevant because not every weapon can deal with heavily armored enemies.
- unintentional Recoilless Rifle/E.A.T. damage bug/reload speed.
- bots/bug hunters seemingly more accurate.
- doesn't like bullet flinch and weapon sway, compared to enemy accuracy.
- packing methodology upgrade broken.
- Amount of Patrols heavily increased.
- "Gunship Patrols shouldn't exist".
- HMG shouldn't have two reloads and only 75 ammo.
- Realism shouldn't matter in this game.
- Support weapons should be top fun balance priority over strategems/primary weapons.
- Railgun should pierce enemies.

Personally, I agree with several of his points, but disagree with a few of his proposed changes. Overall I share the same sentiment that spawn rates are insane, and support weapons need some more love in order to deal with the increased quantity of heavy armored enemies.

rhithym
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Being a Helldivers 1 vet, I said from the beginning that Arrowhead will likely destroy Helldivers 2 with their obsessive balancing and patching, just like they did with the first game. People didn't believe me. Well look at it now. It's HD1 all over again.

icantaimsht
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Flying patrols are a bugged operation modifier that isn't displaying properly. The increased patrol numbers are another unintentional bug, as is the recoilless rifle reload (both confirmed by devs).

kyotra
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It's strange that they said TTK was a problem and then they added a beef lord to the bugs

zemufinman
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Getting beamed by bots through smokes, unclear environment, and blizzards is super fun. Devastators shooting me through rocks is fun too.

Prodigy
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I spawned into a mission where we dropped near 2-3 gunship fabricators. But there was also a jammer nearby so we couldn’t destroy the fabricator without taking out the jammer. We’re pushing towards the jammer but in the meantime the fabricator is pumping out gunships literally every 30 seconds. Anyways we get rocket juggled to death over and over again without being able to do anything about it so I just closed the game.

Synapse
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Armor type NEEDS to affect flinching and ragdolling.

Side note on ragdolling, if I dive and get hit by a rocket midair, I DON'T WANT TO SLOWLY STAND BACK UP AFTERWARDS.

blakereed
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The bullet flinch is the main reason I hate playing Automatons. The Autocannon already has a super slow aim and heavy kickback. So im just missing half my shots from getting shot at...

BoglinZilla
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Had a mission last night, we had 11. Fking 11 gunships on us. One of those games where you drop on next to two gunship bases then got flanked by the seeningly endless flood of gunship patrols. All we did was get pinballed around and die for 10 minutes.
And it wasnt so much because we couldnt kill them--we did it was just the endless barfing of them ontop of us.

They really need to add some anti air call downs, ortbital air brust, turrent spears, maybe an air craft that does a zone protection for a few seconds...just something man.

RioEin
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*_I fear no bot._*

But... those gunship patrols... *_they scare me._*

BrownP