TOP 10 Essential MODS for Age of Empires 2

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Mods in AoE2 have been an integral part of the game for quite some time now. Some of the most popular ones, like the Build Range Indicator, or Grid, have been added to the ingame settings by the developers.

Which other ones should you be using?

0:22 Small Trees
0:42 Useless Plant Remover
0:54 Fish Borders
1:04 Bigger and Eye-catching Relic
1:15 Improved Extended Tooltips
1:47 Building Foundation Label
2:07 Maximum Advantage UI & Better Resource Panel
3:40 How to Download my Custom Mods
4:06 Map Color Clarity
5:07 Idle Villager Pointer
5:32 Outro

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Great video!
And here are my recommendations:
1. Minimalistic UI
Transparent panels that increase visibility
2. Mushroom Dark Age TC Lavie Head
Small TC to see better sheep and villagers in dark age
3. Zetnus Improved Grid Mode
Improved grid without spreading to water
4. Anne_Hk Bold Fish Borders
More distinguishable borders for fish
5. Short Walls
Small walls for better visibility
6. Clickable felled trees
Improved clickability of felled trees
7. Garrison cursor new style
Improved cursor for garrison
8. Area attack cursor
Improved attack cursor for mangonel and bombard cannons

likurg__
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The darker map mod should be integrated into the game. A solid improvement compared to the default one.

jjforcebreaker
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EDIT: Hey guys, the Mods are now FIXED! Feel free to try them out thru the ingame "Mods" tab. Find them by searching "sprEEEzy". Let me know what you think of the changes I made to them!

sprEEEzy
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A mod / mods that make the game more like Stronghold would be nice. So with manable and siege engineable fortifications, with (stone) buildings that can only be damaged by siege engines. Etc. etc....

Chuck_vs._The_Comment_Section
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Just realised why I missed this in my sub list, your face isn't on the thumbnail Spreeezy, so very easy to miss

ErnoNewman
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Thank you for video, will check mods!

Sergey_Bryansky
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One you didn't cover that is as good as short trees is short walls. Makes things a lot easier when that time comes to fiddle with things behind walls.

brokentombot
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Yo bro I love the rearrangement of the map and resources, but, on 1080p it is a little too big. I would just like to ask if you could make a smaller version that looks better on 1080p. I know it’s a lot to ask but personally idk how to make mods, sooo.

arno
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Hey why is your mod not working in game? The mod is highlighted with an exclamation mark in the front.

EllenRipley
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Can someone please tell me the name of the mode where the line appears between the opponent and the monk when converting monk?

demisyemis
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HI, your spreezy UI mods for center the mini map, etc is not working, why? all the others are working, I have set all your mods in top 3 priority and nothing, how to make this work in 2024 please help. thanks!

KenedyTorcatt
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what is the mod that shows the range of buildings (towers, town centers, castles, etc) in colors? thank you very much! usefull video!

NeloDestroy
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great vid... i didnt know about the foundation label, thats one i'm definitly using from now on

on regards to UI mod... i like the concept but not the excecution because i prefer the largest objects (mini map, group pannel) on the sides and the resorce and menu bars in the center where the focus of my atenttion is, so i prefer to have it as open and clean as possible

but i'm probably talking sh*t since i havent tried it yet and one probably can customize it (that's the point of a mod anyways right?)

the_andrewest_andrew
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So i would add these to essentials mods:
Improved Tech Tree UI (This shows tech tree while playing the game as panel's background )
[Guaymallen] - Unit Icon Highlighter (for any trade unit, monk or ships, there are few variants)
221347_Units Background (One mod to change background colors or land units)
[KoBHV] Villager Highlighter - background for villagers
Anne_HK - New Fish Border ( much better)
Anne_HK - Monk Pointer (Arrow above monks)
Anne_HK Boar Pointer (Boar icon, more visible)
Tower Foundation Range (Rings around showing range with and without upgrades)
Town Center Foundation Range Mod (Rings around showing range with and without upgrades)
Castle Foundation Range Mod (Rings around showing range with and without upgrades)
Tower Range Mods (Rings around showing range with and without upgrades)
Castle Range Mod (Rings around showing range with and without upgrades)
4142_Short Walls (Altho im not sure if it sometimes glitches, but its rarely and just visual glitch)
Eco Upgrade Indicator (Shows which eco upgrades we got next to resource panel)
Better Civ Emblems (adds name to emblems in scoreboard)

And these mode are to make game just better:
Improved Mangonel Shot Visibility
Better Blacksmith Icons
PunchNotification (Made myself, I sometimes did miss enemy going age up, so its more clear and louder audio, you will not miss is during fights)
No Intro (Start game without intro)

Youshisu
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maxium advatange ui and better resources arent working for me for idk reason. can you explain me better?
I manage to make it work like yours but there is 1 issue, mines too small, is there a way to make it look bigger? gold, stone, wood, etc are tooo small i can barely see it. i do play with 1080p

nicolasalvarez
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gran video!!!.De todos modos los mods de "spreezy "no funcionan, se encuentran con el signo " ! " para mi.

leonardobogado
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Is there a mod to fix losing sync every 10 mins? Its really terrible that its not working

Naetheras
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smoll trees all the way, but do they give less wood?
Kappa

AEGIS
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It's the first time I hear a mode indicating the building... now, don't put the mod daut castle?!

TheDemonx
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How can I show the fire of rate and speed of each unit when I click on that unit...??

caiozowyecamachocabral