Convert Static Mesh to Skeletal Mesh with Physics Asset in Unreal Engine UE4 UE5

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While someone may need to do this for their project, we should all be mindful that the performance cost of a skeletal mesh is higher than a static mesh. This is totally fine for prototyping or personal projects, but a bad habit to get into for large projects/work assignments.

If one were to import all of their static props as Skeletal Mesh’s to get a Physics Asset and a skeleton, possibly to animate simple things like swinging/stretching, their frame rate will be impacted.

For a model that doesn’t run animations, try to use a static mesh. If vertex animations on the shader-side can get the effect you want (looped pulsing movement, mechanical linear movement, or mechanical rotational movement can all be created with a mask texture and vertex offsets in the material) try to use a static mesh and do that.

danbellian
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Doing this makes my low poly models look all smooth. The fix was to check "Export source mesh" in the export dialog. Cheers!

chuckdries
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im in ue5 and it worked dude you da best keep it up

ddfrfefd
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slowly teaching myself unreal engine and I love you for this

titanicspider
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that was the best tutorial i have seen in moths. Quick, easy, good explination. 10/10

dranoel
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Thanks Bro, this really helped me out. Have a good day.

pushin
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You just earned a subscriber, Great tutorial!!

Jquisse
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thank you very much, i needed this a lot

mind
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Sweet, I've been trying to figure this out all night lol.

fuzzypanda
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You are a legend. You just ended my two hours of misery trying to figure it out myself

mkn
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wow, its that simple? well thanks alot, this was really helpful.

rubendudink
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thanks. that are the type of tutorials i need :b

abgestandenerkaffee