Easily Convert a Static Mesh into a Skeletal Mesh in Unreal Engine 5.3

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This is an experimental feature, but one that is definitely a keeper. These static meshes can easily be exported and imported into Unreal Editor for Fortnite.
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I am trying this in 5.4, and I don't see a convert to skeletal mesh in my viewport.
I do get the option in the content browser; However, I want to select item from my scene in the outline and convert them. I have the skeletal plugins installed

dvspriest
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Please make a tutorial how to make a Custom NPC (custom model, animation) that follows the player when in a zone and when it catches up to them, it kills them.

ViceBeaming