Все публикации

2D Heightmap Simplification For 3D Volume

Customizable 3D Tiling Cellular Node Test

Spiky Terrain Test & Gradient Test

Unity C# Voxel Compute Shader Test

temporal reprojection && low iteration count (epilepsy warning?)

Temporal reprojection depth test. Only rotation.

OpenGL Voxel Ray-Marcher Demo

More editing tools & custom material hardness

3D volumetric map editing in Unity Editor

OpenGL GPU Voxel Raymarcher Debug

OpenGL Voxel Ray-Marcher Test

CPU vxao in Unity C# Job System for Surface Nets meshing

Instanced Indirect GPU billboard culling

Voxel Terrain: GPU Indirect Impostors

Voxel Terrain: Serialization / Deserialization System (with compression)

Voxel Terrain: Per-vertex Ambient Occlusion

Random Seeds in Unity Procedural Terrain

Random Seeds Demo

Procedural Prefab / Billboarded Props Demo

Procedural Terrain Generator in Unity

Unity HDRP Procedural Low Poly Landscape

low poly snow scene idk bruh

camera shake goes brrrr

Wireframe Terrain