Terrain LOD system - optimisation

preview_player
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This is a new improvement of my terrain shader : only one half of the terrain remains, it is turned to always face the camera...

Blenderartists thread:
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Very impressive. Was that tessellation of the ground around the camera? I didn't think such was possible with Blender... Brilliant. Keep it up.

amuddypizza
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This is not really tesselation... You can find the shader, a demo scene and more informations in the blenderartists thread (link in the description)

NoRGB
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You made this with a shader? Great, please share it with us.

kasteigmx
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doenload or tut please i need it so bad iam making a game and i n eed a huge terrain

TheMindBlasters