How to Properly learn from GameDev Tutorials!

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Tutorials can often become hell, but after watching this video you'll know how to properly utilize tutorials to learn and hopefully be able to enter tutorial heaven!
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I found that personally I don't learn so well from videos and learn much better from text. So have started making text-based tutorials for all the most popular engines. Free for anyone who wants to break free :)

GameDevJourney
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5:01 Haha that Game Jam/Star Wars joke was Funny AF 😂

HarnaiDigital
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I’m going to try that for learning Godot! Great video!

I also feel like this can help a lot in learning artistic skills as well (i.e., changing some of the proportions, colors or materials while following the tutorial, and then after finishing it make a different asset that uses similar techniques)

afri-cola
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Decided to make my first game. Great vid with helpful info. Will be back ❤️❤️

ManifestTheMusic
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I sort of already was doing some of these, I followed the tutorials, but made sure to note in the code how it worked as I went to my best understanding, then created a small practice project with similar mechanics from multiple tutorials combined and only allowed myself to reference my notes from the previous tutorials, not copy code. Made it much easier tonunderstand what was happening although it wasnt perfect.

ciarannihill
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Oh my God thank you! i recently escaped tutorial hell but none of those videos on YouTube actually helped. they gave no actionable solutions, all i had to help me was people on reddit and the godot forum. This was great and straight to point! Liked and subscribed.

chigstardan
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The rename and change thing is something I always did and still do - I never realised I was doing it, though! haha. I definitely remember going back and tripping over myself because i named a variable slightly different and I can confirm that thie does definitely work!

EZduzziteh
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Thanks! Great advice that doesn't just apply to game dev!

overflowclip
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One thing that helps me learn is to PURPOSELY watch other engine’s tutorials (Unity) and try to replicate it in my engine (Godot).

_xtel
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Great points! I found that I learn best by combining your two first points. I don't follow the tutorial to the dot, I directly apply it to an idea I have. But this does mean you have to actively search for a tutorial about a mechanic or system. This doesn't work for " let's make a platformer". tutorials. Those can be best done in the way you describe, for sure.

I think it also matter at what point you are in the field you're researching.

HonestGameDev
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Wow! This is real advice! Now that I think about it... there are a lot of Unity devs making Godot tutorials recently. Unity's naming conventions don't align with Godot's so I have to change everything. I thought it was a little frustrating, but I guess it was actually a blessing in disguise.

CassyCodes
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The best skill they don't teach you is using the documentation

teo
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This is exactly what I needed. I am stuck and I don’t know what to do with my life. I want to be able to afford a house and make a decent living, gamedevving seems like a nice career but not sure…

ramstab
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Frontloading tutorials is a great method of learning. You'll gain broad spectrum of exposure so that when you encounter problems you'll know what to search for.

cariyaputta
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We need to get indiedev corner to 100k subscribers asap, BY ORDER OF THE PEAKY BLINDERS!!

yussefvV
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I'm far from the tutorials stage, but I'm certain the name changing technique would absolutely work!

Vav
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Hilariously enough I've actually been doing this with the python course I'm taking, along with seeing if I can meet the requirements of assignments with different blocks of code and then moving from there to apply the knowledge by writing my own side projects using the things I just learned to make sure I know how they work. ^^

Glad to see that I'm not only not the only one, but that it's generally considered a certified pro gamer move XD

Name_Undetermined
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The most useful advice I was given when I started my journey is, in order to learn from courses/tutorials, u need to copy the teacher's tehnuique and process, not his project. Use his steps slowly within your own project, more than once so u can understand. Like, if he models a certain 3d mesh in blender, a simple house, then u need to change the geometry of your model enterily. Model 20 different type of houses, using only the process from the tutorial. This way, you will learn the process, not the project. When I did the donut tutorial, I ve made a cake 😅. So, do different type of donuts, use another plate. Do more projects using only the tips found în the course. This way u won t need to watch 30 types of beginner tutorials, if they use the same process, but different project. But u need to deep learn from them. So, a 30 min tutorial can turn into a 10 hours process of building more personal projects, using the 30 min process, and not his project.

iosifxander
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God… I HATE all the fluff that most videos have that try to help you… THIS video is NOT that. You absolutely nailed it. And what’s even more surprising is that you have just over 1k subs. You are gonna blow up. Great video man!

joshottenbacher
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Tutorial about rotation matrices.
When they use sine, you use cosine.
Where they write Pi, you write e.
Where they use Matrix x Vector, you do Vector x Matrix

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