Blender 4.2 Beta Is Here with New Features!

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Blender 4.2 beta is here with many updates and interesting features including the new EEVEE rewrite and some quality-of-life improvements.

--Featured Addons

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#asknk #blender #b3d #update #art #assets #free #free3d #blender3d #3dart #3d

**Artworks used on thumbnails are to support artists.
who used the principal or third-party tools discussed within the video. #SupportsArtist
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I love Maya and C4D but Blender team is working hard to bend over backwards to please its users ... just can't beat that kind of dedication!

clausbohm
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bloom in 4.2 can be obtained in compositing. There is a separate Glare node there. You add it and switch glare type to bloom. Works in real time

melancholy
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Focus Distance is the one I wanted for very long. Perfect for compositing !!

yochintohere
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Changing add-ons to this new extensions UI format at first glance looks like a pain in the butt. BUT, I can really see the usefulness of it in that now you can have these third-party project push updates to blender automatically which is really cool plus with the new extension page it kind of centralizes everything a bit more and brings the community of add-on devs together in a more central place. V cool I think. And while there's probably going to be a little bit of a bump/hurdle in getting existing add-ons integrated into the new system, in the long run I think it's a benefit.

KonkaBass
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the DOF without going into render mode is a lovely touch

quarryspanish
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They should include a dedicated EEVEE shadow catcher, or at least a standard shader for it. Great breakdown as usual!

weeliano
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Khronos PBR, EEVEE Next, Ray Portal BSDF, amazing features

apatsa_basiteni
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They need to fix that EEVEE bloom. I use that all the time...and I know I'm not the only one!

sabatheus
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You can already pick the focus point in 4.1 (and older versions as well), but it's only by doing a right click in the 3D viewport (which is still more practical), but this new button in the menu is nice to have too !

paindavoine_design
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lol The development rate is faster than the learning curve of most people, this is confusing

mahmoudm.s.dwaikat
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the materialX export option is HUGEEE ive been asking for this forever. SO HYPED. Blender is now the defacto companion software for Houdini imo

dirtcreatured
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6:14 I really do hope they first of all fixed purging of dependencies without requiring you to press it 3-4-5 times,
And also I really hope they did NOT get rid of those.
But this is the current theme... remove "unnecessary things" to make the "UI cleaner"... but then you still have them and if you need them search with F3....
What?
Changing an action that was already cumbersome, from click, "hold your mouse of this specific thing or it vanishes" then a second click.
To, Click, hover, click, click click, aand click.
So 2 for 5, thanks.
It probably "remembers" your last inputs to, requiring you to check and uncheck whatever you wanted again and again.

MrSofazocker
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I will be staying at 4.0 cause can't live without classic auto smooth I love collapsing the modifier stack using hardops

I hope someone makes something like modifier pinning that makes the modifier not apply without being unpinned and have a specific priority on the list

kickskii
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The easy way Eevee handled bloom was a big reason why I used it over Cycles quite often… sigh.

eobet
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This is the best short I've seen today 😁

AAvfx
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Blender progressing very rapidly compared to 3ds max and maya. Modo does good updates, but they have yet to fix the ui for higher dpi, it's 2024...

jonduke
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This drag and drop installing mode is beautiful.

gabrielmorod
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24:37 USD - Can they stop, please STOP saying Blender supports USD if not even half of the spec is implemented? Thank you.

MrSofazocker
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Thanks for the video!
I love Blender, just the lack of polymodeling updates is disapointing to say the least...

Zeffyras
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Extensions is going to be a fricking game changer. Reminds me a lot of why I love VSCode.

TenseiCho