Top 8 new features in Blender 4.0 Beta useful for Architectural design

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*Socials & Merch*

#blenderarchitecture #architecturedesign #parametricarchitecture #parametric #blenderparametric

00:00 - Intro and where to get the beta from
00:36 - 1. transform with base point
01:59 - 2. navigate while transforming
03:59 - 3. Modifiers menu
05:19 - 4. geometry nodes improvements - UI, repeat, and more
08:32 - 5. geometry node tools
11:39 - 6. UI changes
13:06 - 7. AgX - new view transform
14:26 - 8. Color picker outside of blender and conclusions
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The reason why there are shading issues when using repeat zone in your case is that you are joining geometry from previous iteration and it's overlapping with itself. To avoid that, you would transform and join the one from outside of the repeat zone (the instanced cubes on mesh circle). At least, that's how I understand it.

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thanks for covering the new features. Base snap and navigation while performing transformations may sound basic, but it took significant effort for the developers to make it work as good as they are and I'm so glad they are now officially part of blender.

danielkrajnik
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well done in covering the new tools. Blender just keeps getting better and powerful, just love it!

GaryParris
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base point should be there long time ago , game changer

atallahahmed
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Thanks for the vid and congrats on the concept. Looks good!

designfreedom
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Great information about blender. It is getting better and better. May I ask about people figures where can get these or buy them?

MMALAB
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The biggest rendering/materials change in 4.0 is that there is now proper energy conservation/preservation. That's a big deal for realism.

christopherd
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Another great informative video ! Thanks !

archjenifer
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Base point is considered a human rights feature 😂, ain’t a thing but a huge thing ❤

khalatelomara
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Thank you for making this video!
Your channel is amazing and it encourages people to use Blender for architecture!
I was wondering if you know how to create plans from a 3D model made in Blender besides using an add-on like Blender BIM. 😮

fseosnw
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if the zoom stops what you actually wanted was to Dolly (ctrl +shift +middle mouse button)

cocamaster
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I love the new snapping features but the ALT part is strange . It is easier to put the cursor where you want the object and snap to that. Thanks for the share. :O)

SumNumber
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I am curious about how the new transform function also would work for scale and rotation. You said you would make a specific video about those. ANy tips?

cekuhnen
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i wish i could make this buildings you have shown in this clip...do you have any tutorial for those or lesson to buy ? thanks sir ! you are the greatest

blackswan
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You could position precisely by adjusting position of origin point and 3D cursor...

modestartificials
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Can I activate Snap Base right away with a *single* hotkey instead of hitting "G" and "B"? Also, can I make it a toggle so that I can use it multiple times and not just 1 time?

bgtubber
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Thanks! PS. Kinda love it but...1) remeber I started that subject somewhere around BL 2.4-2.7 on BL Artists, I meatn no use to invent the wheel if we had Sketchup and Autocad and all these proven CAD operability but...., nobody listened then ))); 2) I remember some replies on Bl Artists saing: panning while zooming would never happen in BL 'cause it would need complete rewrite of concept, code etc...

zyzo
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These changes are really great for CAD people. So far I had to resort to all kind of 3rd party plugins to get precision snapping and transforms. However, there is still one - scale with reference, as in Autocad. Is this achievable in the new Blender ?

soma
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As a Cinema 4D user, I can say that we need that Snap System! C4D snap sucks! Nice viewport by the way! I hope Redshift can be that fast!

brunobordini
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Not the twisted buildings, but the ones with the large round loops... What kind of architecture is that even called?

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