This New Blender 4.2 Shader is CRAZY | Create Portals and More!

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Prepare to be amazed by the capabilities of the latest shader in Blender 4.2! This groundbreaking tool isn't just an update—it's a revolution in the way we think about and create visual effects in 3D environments. In this video, we explore the insane potential of this new shader that lets you create realistic portals, dynamic reflections, and much more.

We'll dive deep into a hands-on tutorial where you'll learn how to harness the power of this new shader to craft mesmerizing portals that look like they're straight out of a sci-fi movie. From setting up the basic shader nodes to fine-tuning the effects for maximum impact, we'll cover all the steps necessary to bring these fantastical elements into your projects.

#3DModeling #BlenderTutorial #VisualEffects
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Oh my gosh I can’t wait to use this to make picture-in-picture renders!!! Thanks for the video!!!

leafy_
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This is unfathomably cool, and this tutorial is very well taught. Thanks for posting, can't wait to see the crazy things people do with this :]

JayTheDevGuy
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wow, this could make some really easy/effective rooms/windows for buildings - build one simple room and have multiple planes/windows looking into it.

KillerFknWolf
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Omg I was trying to find a workflow for this earlier in the morning. This video came right on time!! Thank you so much

pedrohenriquesilvasampaiod
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you could potentially use drivers so that no matter where the portal is moved or the room, the portal projection follows it :) That way you don't need to manually find the room each time. less math, more fun! :)

KurtisAllison
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That's a really cool feature! Thanks for showing it on youtube.😀

robertbaum
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This will make it much easier to make non-euclidean environment!! I'm really excited for 4.2

chimoto
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Great stuff, as usual, and clearly explained. I'm looking forward to playing with this.

I was wondering why I couldn't get it to work until I realized I needed to change my render engine to Cycles. Do that and you're good to go :)

OrignalFabMartha
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It's really good node
Parallax effect now it easy

mjmuftah
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I normally tend to hold off on updating blender since my material node preview addon breaks every major blender update, but this shit right here is fucking awesome and I absolutely need it ASAP

eman_not_avaspritefusionce
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It's amazing! I always wanted to know how to make something like this! Thank you for sharing!

senwongsenimation
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At first I thought it was like a projection screen but it’s way better!

trevorsoh
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This reminds me of the windows texture used to build static rooms that change angle as the camera position changes. In this case you could have animated windows that are only a single plane.

albertbarnett
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I had seen CGmatter's tutorial and immediately started playing. What I was wondering and unfortunately never got an answer in the comments there is: do you always have to work top down with these portals? I tried to look into rooms from other sides but never got it to work, it's always distorted from other views. Or at least never the same like the original method.

gordonbrinkmann
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'It's bigger on the inside' - Doctor Who

BlenderB-
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Thank you. For a long time I could not understand why my portal was not working. It turned out that he was not visible in Eevee. Is it possible to make this portal work in Eevee too?

*I saw in the documentation for this node that it only works with Сycles

Zuo_wa
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There seems to be something wrong with the perspective of the blue side at 8:32

LaszloKorte
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I will use this feature on the glass of an astronaut's helmet

robsonhenrique
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Great tutorial!! Is there a way to rotate de material setup on the x axis?

MiLLosj
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Cool but, how to make objects or even rigid bodies seemlessly go through the portals?

Monkeymario.