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Pushing Unity To The Limit - Hyperbolica Devlog #6

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Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive hacking to bend the engine to my will. These are just a few examples of Unity hacks I needed to do to get Hyperbolica working.
This is part 6 of the Hyperbolica Devlog series. Full playlist here:
Support me on Patreon or Ko-fi:
Music (CC BY 3.0):
My Luck - Broke For Free
This is part 6 of the Hyperbolica Devlog series. Full playlist here:
Support me on Patreon or Ko-fi:
Music (CC BY 3.0):
My Luck - Broke For Free
Pushing Unity To The Limit - Hyperbolica Devlog #6
How many Rigidbodies can Unity support?
How To Render 2 Million Objects At 120 FPS
Godot + Jolt vs Unity: Physics
Godot vs. Unity Part 2: Pushing each Engine to its Limits!
How far can we PUSH Unity? Game Objects vs Entities
Pushing Unity DOTS physic limits - up to 75k physic objects in a Swarm Shooter game
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Pushing the Limit: Questioning Assumptions for Personal Growth
Pushing the Limit of Unity: Flying Ghost Ships, Ragdoll Smashing, Deep Space Destructibles and More!
This can happen in Thailand
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How I Rendered 1 MILLION Coins In Unity that runs 400FPS using 2 tricks - Part 1
Upload Large Files in GitHub | Easy Method
Pushing The Evolution Simulator To Its Limits #alife #gamedev #aievolution
Above And Beyond The Limit!! - GTR vs S2K - Initial Unity -
How Many Falling Objects Can Games Handle?
Non-gymnasts, what do you think? 😂 IB: @mayagreenn #gymnastics #gymnast #gym #fail #calisthenics
Unity: Pushing Limits
Nerf Musket Evolution 🥶 #shorts
How to speed hack your ninebot scooter #speedhack #ninebot #electricscooter #escooter #ecofriendly
This Edit Took Me 6 HOURS TO MAKE 😭 #gorillatag #shorts
this breaks your joy cons! 💀
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