Source Control in Unreal Engine for dummies. Why is it different from incremental saving.

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For frictionless collaboration in Unreal Engine, you need source control. A source control system replaces incremental saving and a file syncing service like Dropbox or Google Drive. This video explains the principle so that Source Control is easy to understand.

00:00 Intro
00:17 Why Dropbox or Google Drive don't work
01:37 Basic principles of Source Control
02:25 How it works
04:02 Source control providers
04:12 Git in Unreal Engine

#unrealengine #unrealengine5 #animation #3d #github
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Thank You so much for the simple explanation. Such an essential concept.

Taribyte
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thank you so much, I would really appreciate if you make a full video of how to setup Git or other source control into unreal step by step and compare all the source control in terms of price and easy access

SkSafowan
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multiple of my source control is disabled after i installed the onesky plug-in for fixing "localization service is disabled", why is that?

kurokishizx
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I'm so frustrated with Perforce that I'm going to give you guys a try. Cheers!

snydicus
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restoring a blueprint without overwriting didn't seem to work. Like I noticed it made the Blueprint_Restored.uasset, but it didn't show up in content browser

cherryVision
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Do I have to close Unreal for the push to apply the changes from other users? Didn’t find why mine is not working

RenneAvillis
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How do I join my friends unreal map from unreal when it loads in it’s a black screen

RandomGamesRandomPlays
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Why does it say after the 7. Time push that My storage is fully used. How does bigger companys solve this Problem

TobiasVogel-kn
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What about git lfs will it work on Anchor point

reubencf
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