How To Use GitHub With Unreal Engine | Unreal Engine Remote Team Projects Collaboration

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Here's how to set up Unreal Engine and GitHub so that you can work remotely with team members on the same projects in Unreal Engine 4 or 5 using GitHub.

#UE5 #UnrealEngine5 #UE5Tutorial
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🔗Resources
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What I use:

My PC Specs:
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Support Me:
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To access the project files and screenshots from the video, check out my Patreon above!

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🔖Topics Covered:
00:00 - Intro
00:27 - Downloading And Installing
02:33 - Setting Up The Project
07:06 - Pushing
11:04 - Publishing Repository
12:55 - Adding Collaborators
13:20 - How Team Members Can Access The Project
13:47 - Pushing And Pulling Changes
17:24 - Outro
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♫ Outro Song: Kronicle - Chill Noons
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I saw someone else had an issue with publish because of the size. I created a third person project (base project, nothing added). I followed all your steps, and ended up having an issue with my publish to github. Here is the error:

batch response: This repository is over its data quota. Account responsible for LFS bandwidth should purchase more data packs to restore access.
Uploading LFS objects: 79% (380/480), 906 MB | 1.5 MB/s, done.

I thought maybe I'll just try to publish a second time to see what happens... and this time to my surprise, it worked!!

After I checked, it used 0.99GB of the free 1GB for my free Github.... But since I use Github all day every day, I just signed up for 50GB of storage for 5bucks a month.

Amazing tutorial, as usual!! you are truly an amazing person.
Thank you.

rooneyjohn
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This was actually a really great guide, I was rather confused, tried to wing it and it kept getting to 99% push and then remotely disconnecting me. After installing the LFS and following your steps it worked fine.

unrealdevop
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Such a high quality tutorial. Always straight to the point, concise and very clear. Thanks for sharing such important knowledge. Keep up the good work!🤘

emmanueltafur
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Excellent video! i wish everyone made such clear and easy to follow content.

fluffybunnykins
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if anyone has an issue committing because its saying the file size is over 100mb and you should use lfs even after you have installed it and tracked. you may need to use a wildcard. for example instead of git lfs track ".uasset" it should be git lfs track "*.uasset"

schalky
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Man your work is priceless!! thank you so much, you helped so many times already

-TOLINSKI
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Good tutorial. Had everything I needed to know and that well explained.

revan
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Thank you for your work Matt! Great tut 🔥🔥🔥

default
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A followup video for github actions - how to build and package your game from github would be really useful.

XXX-XX-X-X
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Thank you for your great content as always Matt !

Tutorial suggestion: Make a Tutorial for Jira . This is very essential and very much in demand to know, especially for beginners, so I believe we will all benefit from that video.
What do you think?

Thanks again and keep up the great work !
Vlad

chankulovski
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Thanks for the clear and concise video. I had one error which i fixed by deleting the .git folder in the project. This caused the not authorized error when trying to push the changes. I then initialized a new repo and it then worked.

Ansidion
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Thanks! This is the only tutorial on this subject I was able to follow successfully. Next question is, how do I open the .uproject out of the Github Repository?

WestinsWorldStudio
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But isn't there a limitation of having the project not over a certain size?

BullyDenson
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Is there any other free option that allows to upload large files? Github says I have to pay.

visamalog
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Good evening, I have a problem, when I try to upload the files it says that I cannot upload more than 5mb per project, my project weighs 40gb, I have already tried many ways to solve it but I simply cannot upload the files, even I paid the 10 dollars to increase the limit to 50GB, but it still doesn't work.
You can help me?

-ElCreator-
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Can you make a Perdorce local server + setup tutorial?

OhMyShad
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Great guide sir! I currently use Lyra-framework, what should i exactly keep track with git-lfs with that framework?

TheKrckeR
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Hi, if I only want to share the project with myself in two computers, I try your method but it turns out ".uasset" doesn't show in my reciever computer and scene, how can I fix it?

WSM-zj
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This is my 8th time going through this video and every time even though I'm following it letter for letter, I still end up with "dubious ownership" or "XYZ amount of files aren't tracked" or just having Revision Control fully disabled and Initiating just doesn't load any files. I've even tried it on a blank project world.

But here I am once again, trying to just get this damn thing done or I fail my course. I'm clearing breaking something so I'm putting the video at x0.5.

Asspyre
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tutorial is good, but does not reflect what is happening (on my machine). I am getting stuff like outside repository (have not created anything out side). The submit says nothing to submit... and this is from an unreal example project.

PeterWraaeMarino