Source Control & Remote Team Collaboration | Unreal Fest 2022

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In this session, we’ll discuss how to implement and leverage the various Source Control applications for use in UE5. We will focus more specifically on leveraging source control for remote teams and best practices for ensuring compliance and security.

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Now I want to see a full workflow with just Github Desktop, for the sake of us amateur indies.

Spamkromite
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What is keeping the Unreal GIT plugin in (BETA)? It seems to have been there for a long time now.

BitterVetD
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Is there a way for my sons and I to work on a project in real time, from different locations? And have changes saved in real time.

THEALLIANCEZERG
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My son was able to setup the github and I see the depository on my end, but not in my unreal?

THEALLIANCEZERG
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This should have been titled Perforce & Remote Team collaboration. He never talked about any workflows that are not specific to Perforce. The topic was interesting, and the network topology part was good, but the title is misleading.

huntsfromshadow
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Unreal desperately needs something like NPM install, but for unreal assets and stuff

ChristopherFranko