Level End Glitches in Super Mario World

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Ever wondered how those tricks speedrunners pull off work? It's all explained right here.
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How to speedrun SMW using dinosaur-powered quantum mechanics.

abyssalboy
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One of my favorite genres of comedy is “absurdity said in complete seriousness.” The part about Mario punching Yoshi got me.

isavenewspapers
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As a coder, I find this fascinating for the technical aspect - I just can't wrap my head around the amount of time and obsession required to find these exploits. :)
Many a long night must have been spent staring into a memory monitor and analyzing disassemblies.

peterjohnson
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I love how in depth you get with these explanations. That's the interesting thing about these glitches, there's always a perfectly good reason why some weird thing happens, but it's sometimes very complicated.

JorWat
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So much speedrun content being posted this week. Amazing

EZScape
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Production quality of these video's is absolutely awesome!

CrazyA
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The Yoshi double-tongue glitch reminds me of SM64 cloning: animation-based, and results in holding an sprite slot.

KJMan
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Love your videos! This one is amazing, as always. I always thought Mario was gesturing forwards in that animation, like “go get ‘em, yoshi!” And yoshi scrunching up his face wasn’t in fear of Mario hitting him, but just the anticipation/ preparation of him shooting his tongue

gabatrio
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This was absolutely fascinating. When I was a kid and SMW came out, my friends and I used to try to find glitches for months. We would have been hysterical if we found a treasure trove of info like this back then. Subscribed.

IdkJustCookingDude
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Well, Charging Chucks surely *do* change Mario’s state, when you touch them, since they’re enemies; just not in a way that would be useful for us.

PC_Simo
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This was the first of your videos where I pretty much understood everything you were saying!
I have enjoyed all your videos but being completely clueless about game coding I usually end up somewhat lost in all the technical talk, but this video did a great job of simplifying it down to something I could follow.
Great stuff. Keep up the good work!

danxepha
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Glitches back then:
Here's some speedrun hacks that we only discovered by looking at the ROM in an assembly debugger.

Glitches today:
People's faces aren't loading.

marscaleb
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This was insanely well made. This stuff was super technical and was explained so thoroughly and your graphics and gameplay footage were spot on. Really well done.

doctorphrog
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This is art. Especially the TAS recordings.

afeliafail
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18:35 +1 Million score for eating a fireflower?! Now that's just ridiculous!!

whatisthis
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I absolutely LOVE LOVE LOVE this channel. Channels like this really help in building the connections in my mind between the abstract concepts in computer science and how they're actually applied in practice. Plus, I don't learn very well from reading. So having a resource that explains things while showing visual aids is extremely helpful. In short, it's a perfect supplement to an informal education in computer science. Thanks for taking the time to make these so we can share in your passion for retro games and CS.

VoidHalo
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Really excellent visual communication in the editing and production value of this video.

itsdnk
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Once I had a corrupted save state that made yoshi 1 become an auto scroller that goes from right to left and the goal tape was a glitchy bomb omb

tamertamertamer
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The quality of your videos are amazing. The animation, the explanations, are all top notch. Very technical concepts made very accessible. Keep up the great work!

SaturnYT
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I'm finding this fascinating, despite being lost by all the technical stuff. It's very intriguing that so much can of this kind of stuff can be done in SMW.

djmoch