Why I use Unreal Engine over Blender 3D (and you should too)

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Watch the full video on my channel! #cgi #unreal5 #ue5 #unrealengine #blender #blender3d #animation #vfx #shorts
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Don't pick Unreal OVER Blender, but use the two in conjunction. Detailed modeling is much better done in Blender then exported to Unreal for finishing touches and putting the environment together to finalize the scene

bazinga
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For those that are confused : this guy is just talking about real-time rendering.

Weird title tbh.

Tertion
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Remember that almost all of unreal stuff are made in blender, maya, 3ds max, houdini, etc before just finalizing and rendering in unreal

leasnandco
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Comparing Unreal Engine and Blender is like comparing a car to the concept of photosynthesis. Like what are you even on about?

Leymora
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I’ve been procrastinating to learn blender for so long. I was always unsure if I want to spend hundred of hours to learn it. I just wanted to do some landscapes and backgrounds for filmmaking, now I think that unreal would be a better choice

quoran
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I mean eevee is getting raytracing soon so. I think you should use what your interested in. Having the entire workflow in one place saves a ton of time, to export to UE, remake materials, fix your animations and then animate your camera there is not saving much time.... just use the renderer you like.

SoggyMicrowaveNugget
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I have just finished a game programming degree. I am officially a game programmer with a huge creative potential to do cinematic movies and more creative things than only typing code into an IDE.
Even when I was doing the programming degree, I created very creative things like level designs and short sequence animations as game mechanics. I am an artist at heart...❤❤❤

tamasszenasi
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This is misleading imo, it doesn't take an enormous amount of time to set up a scene for rendering in Blender or Maya. It DOES usually take much longer to pathtrace a complex scene sufficiently, and UE5 is great for realtime or nearly realtime renders that are fairly close to a fully pathtraced render. You should choose based on whether you need the fastest render times or the best possible pathtracing, depending on your project.

Chicky_Lumps
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I have tried building a suitable pipeline for stylized cartoony animations from Blender to Unreal. There are several issue that I ran into, big ones like getting the light to look as good as cycles, and small ones, like getting the reflections of the corneas to look right. I spent a lot of time and in the end, my clients still asked me to render in Blender! I think if I were better at lighting and materials in Unreal, I could pull it off. There's just something about lighting in a real path tracer that is like: one click and it's beautiful.

binyaminbass
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This was one of the big deciding factors in learning unreal for me

StevenDiLeo
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I don't know how I landed to find you but all I know is that you're the right guy, I'm blessed to find this channel at this time, you're a saviour 🙏🙏🙏

animationgenius
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You're definitely right about Unreal power to handle big environment and cutting edge Realtime rendering through Lumen Global illumination but Unreal still lacking the juice in refining the animation, sculpting, shape keys etc. one DCC have. But they could overcome it by implementing proper USD file utilization as Omniverse is doing. Game Engine and DCC app should have proper pipeline.

IndianCitizen
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Funfact: Blender as an real-time renderer called EEVEE, is also used for rendering games in upbge, and unlike unreal, its free!

davidfaisca
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Legitimately curious here, (I'm prepping on learning how to use unreal real soon with blender) what would the difference be with UE5 and Blender's eevee considering it's similar to Realtime rendering? (note: I'm aware it's not prefect)

PixelRemedy
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Animators can add motion blur effects before rendering.

DennisTamayo
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Idk how you render entire sequences in seconds🤷🏻‍♂️

I’m rendering the scene rn, and it doing 1 frame each 3 seconds. Non path tracing, just lumen. Also I have decent setup: rtx3060ti, 32gb ram, r9 3900x

So can render entire sequences in seconds?

dnpvisual
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My problem with is unreal is that, whenever I need a different 3D model, I have to export from blender, then import to unreal, fix the texture using the unreal material nodes, which I found that blender texture node is easier to tweak and control,

Youkai_graphics
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I don't know where to start with 3D. I just know that I want to get started. There are so many different softwares out there; C4D, Blender, Unreal, and more. What's better to learn and why? Can someone help please? 😅

jamaal_ldn
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DUDE YOU ARE A LIFESAVER THANK YOU SO MUCH!!!

ban
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Honestly, there is less and less reason to use blender, I have stopped making renders in blender and just full on do animation in unreal now

thegamedevcave