Why People quit Unreal Engine

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I wanted to make a video about where I see people getting hung up in their unreal projects. I use unreal as a filmmaker and vtuber who sometimes makes games. These are all just my opinions.
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#unrealengine #unreal #vtuber
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You don't pick up unreal to "Learn Unreal", no single person can learn Unreal. You learn how to make A GAME on unreal. Just decide what game you want to make, find out what you need to learn, implement each lesson as you go. Don't worry if you need to restart the game from scratch a few times. That's game dev. Your game needs a solid foundation and you're in the process of learning to make them.

ReubenAStern
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Honestly, the thing that's helped me stick it out is that most of the C or C++ libraries I've used or written in the past tend to just work in Unreal. It took a bit of adjustment to get used to UE's build system, though.

ISKLEMMI
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One thing I've noticed is an extremely complex task can be done in maybe 10 blueprint nodes. And sometimes something that should take maybe 2 lines of code can also take 10 blueprint nodes to implement 🙃

StartToSkill
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I feel like I disagree with evrything you said. I switched from Unity to Ue5 and I can say that I am glad I did that.
I had way better results way faster and everything wad way more stable without random buggs coming from some where. And that Blueprint system was for me personally very easy to grasp.
Still some people might be overwhelmed or have a harder time learning Ue5 which I can understand too

lieutenantundercover
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The truth is, you have to just spend the time. Try things until it works. It can be super frustrating to follow a tutorial to the letter and it doesnt work. And nothing you try works. That is why you have to learn the basics and then just make things on your own. When you start thinking through what you want to do, implementing and then having it work, it is like hitting a hole in one in golf. But the work you will have to do to get to that point is crazy. When you get super stuck, take time away and think about it from time to time. That helps me. Coming at it fresh.

nathanh
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My biggest issue with UE5 is “compiling 8206 shaders………”, TWICE EVERY TIME!

OnyxLee
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The reason I quit Unreal Engine is that the editor is extremely unstable in Linux -- crashes every 10 minutes or so. Even an unmodified project template left open while stepping away to attend to something else will have crashed and be frozen when you come back.

The Unity editor has a few problems in Linux (mostly with the way pop-ups and progress bars are rendered) but at least it works. Unreal Engine doesn't look that hard, and it looks like it would make somethings easier (other less so), but I need something that works.

BlackJar
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Thanks for this, been struggling with this engine but have been determined to keep going with it, my ADD keeps me learning new stuff but never in sequence and never unison with other skills... which is something I know I have to keep working on. This video was actually encouraging knowing I'm not alone in being a bit lost with what I'm doing with not as much resources available as I first expected.

Capwi
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Unreal Engine is made for AAA in mind where you have dedicated people for a job and can focus on only one tool to master it. Also UE has limited access to learning resources or non existing for certain fetaures. There are also problem with UE API, its embeeded itnto an engine and needs to work with certain workflow so if you working on something outside of scope of engine and is non standard FPS, TPS or other generic game it makes things difficult. For example i am working on space sim game and physics and extending editor for new tools is tricky and almost non documented. This is required for my game to create planet rendering tech, i will love to do that with unreal, i know it is possible but requires soo much digging that will take more time than it should and i can already do that with Unity.

LukiGames
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Just started learning Unreal a week ago and I’m hooked. I picked it up pretty quick and achieved results that were unimaginable in other 3D software. BUT, I’ve been working as a VFX artist for years. And even before that have 5+ years of animation and 3D education. That said…don’t get discouraged! Sh*t took me literally 7+ years of beating my head into a wall wondering why things don’t work in order to start getting results I like. The VFX/game dev/animation pipelines are HUGE. Thousands of people huge actually. SO, take your time, work on smaller projects first, or even start with one job in the pipeline like 3D modeling or something. Once you get comfortable with that, then move forward. You’ll get there…I’m rooting for you all!

chaseaveta
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This is some good advice! Because a lot of systems in Unreal touch other systems, I was afraid to set things up wrong, but the cool thing is that if you set up things ‘wrong’ it doesn’t matter because things are flexible enough so that your way will work. I definitely brute force stuff: blueprints makes it pretty easy and fast to try out lots of different methods quickly.

Megasteakman
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I love Unreal 5, it was a steep sharp end of the hockey stick learning curve, but now I’m feeling past the initial curve and just love it. It was definitely worth pursuing. Woody your mess analogy was great in describing this. Don’t be afraid to fail and make a mess. The message is in your mess people.

andrew_maccoll
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one thing that is usefull for me, is write blueprints and their function in a word file for example how to switch a light, then when i need to use it, i remember this blueprint. Unity is more ez, but i think that if you are an 3d artist and do you love create assets, unreal is your engine.

zumat
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That’s actually great advice. To be honest, I haven’t released any finished projects in any type of game engine but I’ve gotten really close. Usually it was for one roadblock or another and I just got bored and wanted something new, but I’ve learned a huge amount from those failures and unfinished projects. I’ve spent most of my time in gamedev using UE4, but my biggest problem with it is that it’s just too much. Everything gets thrown at you all at once. It doesn’t help that, as you mentioned, there’s very little in the way of good documentation and that creates so many roadblocks, especially just jumping into it when you’re still getting used to the editor and the way it likes things being done. YouTube tutorials can only get you so far. That’s why I recently switched over to Godot (honestly don’t know why I didn’t start there). But that knowledge I gained from when I failed still sticks with me and helps me out when I get stuck or encounter problems outside of unreal.

LessThanPeachy
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Very inspiring channel for someone moving into UE5 for the first time. Glad I found you!

StudioBleenk
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Dat intro!!! This was relatable! My BP started getting bulky and It started making me feel anxious. There aren’t a lot of content or doc on how to optimize bp or a level. So it feels really messy right now and makes me anxious if it’s ok to just keep adding things on top of it 😣

HanaxBanana
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You are so unique in this platform. Hopefully I can learn this kind of art. I'm looking forward to learn animation and this kind of 3D work but I don't know where to start haha.

allenfpascua
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I'm trying to use it in my motion design workflow. I hope to see more tutorials on that.

kuunami
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do you think cc4 and i clone 8 is better then unity ?

prankfever
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I'm learning UE on my own, but currently developing games on Unity.

Each has its own learning curve, so anyone wanting to make anything substantial and meaningful, must put in the time and effort to learn the tools.
UE is really great for artists wanting to quickly showcase their work (thanks to all the default templates), and friendly for less programming-savvy folk with Blueprints.
Unity is very good for programmers since C# is arguably easier and more modern than C++, requires a much smaller storage/install footprint and has lots of tutorials.

You can ultimately build identical games in either engine (there's a video a game dev did doing exactly that), so its really a matter of preference.

alexhooi