Blueprint VS C++ in Unreal Engine 5, Which One Should You Choose ?!

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One of the key decisions you should make , when you want to start a project in unreal ,Is choosing between C++ and blueprints for your game logic .

I am assuming that you are a hobbyist , a beginner or an intermediate level user in unreal engine and you want to decide whether to go with blueprint or C++ for your projects in the engine .

This video will help you to have a general understanding about them and make better decisions when faced with the question.
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Who's here after the Unity price changes lmao

inxendere
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Whether you use BP or C++, my biggest issue with all if it, is the lack of documentation on the built-in methods/components.
I've seen many projects where devs were recreating the wheel, when there was a solution for what they were looking for.
Even I have fallen victim and I've used UE since UDK.

Kinos
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I think its important to mention that you can't use blueprints outside of Unreal, you can with C++.

zolaire
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I am a software engineer with about 20 years experience. Game programming hobbyist since I was a teen in the 90s. Blueprints are nice due to how quick I can get things done in the evenings after work. Considering I have to do everything like modeling and art myself, that's a blessing. I'd love to be a developer on an actual team again, but it's almost impossible to find one that takes what they're doing seriously. I say this next comment meaning no offence, as I used to be like this myself at one point in time, but most are scatter-brained dreamers with over the top ideas, and no real planning or understanding of the work and time involved to even accomplish a fraction of those goals.

groovelife
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Thanks, informational and helpful advice for the first time user.

AcrioAlarius
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As a solo gamedev with no coding experience, blueprints are a blessing.
It's impressive what complex code I can implement to make my game look and feel good.

But even proficient developers in blueprints can create sub-par games with clunky mechanics, seen it too much already.
You just have to be willing to make the best of what you got and try to find better solutions if you're not happy with what you're making.
Eventually I will switch some of the logic to C where its crucial to gameplay, especially when multiplayer becomes more important.

BR.
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I never understood why Unreal didn't or couldn't make a compiler for blue prints to compile down to the same code as it would with C++. Much like how the compiler takes your ascii characters and crunches them into machine code, why couldn't a compiler do the same for blueprints that doesnt' result in a speed loss?

stevenpike
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Even if you use BP, devs still need a programmer who can optimize code to it's fastest iteration.
I've cleaned up some spaghetti code in my time.

Kinos
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Excuse me may I ask you. I'm beginner to develop game using Unreal. I would like to know the speed of Coding vs Blueprint. How much faster is Coding than Blueprint? Should I start learning C++ to code the game or start with Blueprint instead of coding? Thank you.

jrxsabre
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tbh I started learning c++ like a year ago so i have some basic knowledge but blueprints looks easier to do, also is it possible to use c++ and blueprints in the same project or no, just getting into unreal engine so this video helped a lot thanks.

DarkerBladeX
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I remember that using blueprint in my project make my game so slow in a specific point, my project run at like 15 and the fps decrease automatically with the passage of time idk why, my computer is high end just to know. so? do u think using c++ will fix my problem? i will be glad to hear an answer, thanks for everything.

MonderMurshed
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a real easy understandable explanation thnk you kind sir

illie
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Please do a speed test between bp and c++ how much difference do you think both have is it alot?

Needpee
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bp for simple projects and c++ for complex projects

HYperminiYT
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Don't know using c++ version locked me out of every blueprint from the template and everything was locked so I gave up with it, and used blueprints instead because no other choice.

VerzatileDev
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Hello, nice video! Are you Iranian by the way? I recognize an accent I've heard some time ago.

Kronostats-ftkf
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I want to tell one thing ..Unreal C++ isn't scary when compared to normal C++. Unreal C++ is pretty much high level. I have 4 years of expirence in Unreal C++..Blueprints are so much powerfull there are so many games which are made just using Blueprints. Try to use both

Rakhu-ef
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that's awesome! could you please create a tutorial for Interactive archviz project? like how create a menu or TAB to choose a material or changing objects, I saw your tutorials that you teach how can we change material and object switching by blue prints, but I want to know how can create a menu with this options, thank you for helpful channel

tbmdesignstudio
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Can't you compile blueprints to native CPP for most stuff?

jrhager
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If you have no experience with programming, how do compare c++ and BP.

pccqppz