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GLTF IS AMAZING! How to Export your Materials From Blender To Godot Properly!
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In this video, we discuss how to properly export your assets out of blender to gltf.
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TEXT VERSION OF TUTORIAL
TIMESTAMPS
00:00 – Start
00:26 – Getting Into Blender!
00:59 – How To Use Albedo
01:07 – Handling Alpha Maps
02:01 – Discussion of Metallic and Roughness
02:18 – Discussing What an ORM Texture Is
02:34 – Discussing How To Do Metallic and Roughness Without an ORM Map
03:01 – Setting Up Your Normal Map
03:12 – Talking Emission
03:23 – How To Handle AO
05:08 – What Happens if I Make Changes
05:44 – How To Do Backface Culling
06:17 – Going Over Export Options
07:05 – VERTEX COLORS ARE a PAIN
08:47 – Opening Our GameEngine (Godot)
09:39 – Checking Out the Material It Exported
11:10 – Looking at a Non Already Built ORM Material
11:46 – Outro
MUSIC
Music provided by TheRelaxedMovement.
HASHTAGS:
#Blender #AssetCreation #GameDev
ABOUT MY CHANNEL:
I've been a software developer for over 7 years. I've worked in the game industry for 3 of those years. This channel is used for news on the gaming\programming industry and for tutorials for game\programming development.
Updating Our Level Loading System With Feedback! Creating a Horror Game in Godot! C#
In this video, we discuss how to properly export your assets out of blender to gltf.
BE MY FRIEND:
TEXT VERSION OF TUTORIAL
TIMESTAMPS
00:00 – Start
00:26 – Getting Into Blender!
00:59 – How To Use Albedo
01:07 – Handling Alpha Maps
02:01 – Discussion of Metallic and Roughness
02:18 – Discussing What an ORM Texture Is
02:34 – Discussing How To Do Metallic and Roughness Without an ORM Map
03:01 – Setting Up Your Normal Map
03:12 – Talking Emission
03:23 – How To Handle AO
05:08 – What Happens if I Make Changes
05:44 – How To Do Backface Culling
06:17 – Going Over Export Options
07:05 – VERTEX COLORS ARE a PAIN
08:47 – Opening Our GameEngine (Godot)
09:39 – Checking Out the Material It Exported
11:10 – Looking at a Non Already Built ORM Material
11:46 – Outro
MUSIC
Music provided by TheRelaxedMovement.
HASHTAGS:
#Blender #AssetCreation #GameDev
ABOUT MY CHANNEL:
I've been a software developer for over 7 years. I've worked in the game industry for 3 of those years. This channel is used for news on the gaming\programming industry and for tutorials for game\programming development.
Updating Our Level Loading System With Feedback! Creating a Horror Game in Godot! C#
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