Basic Water Shader with Shader Graph in Unity

preview_player
Показать описание
Date of Creation: 21.06.2020

This is an addition to the environment of our Student-Project "Lethal Core" in 2. Semester at School4Games.
The video shows some of the possible adjustments. Additionally, you can tweek

- Colors change in view angle thanks to fresnel.
- vertex displacement (detail is dependant of vertice count of the mesh), no tesselation unfortionately (hope shader graph supports this one day)
- unlimited mesh tiles fit together seamless
- speeds, scaling, and more..

used tools:
Adobe Photoshop for drawing a seamless Normal Map.
Unity Shader Graph to create the Shader.
Unity Engine (v2019.3.10) in Universal Render Pipeline.
Рекомендации по теме
Комментарии
Автор

how to create this ? can you provide the steps. I want to use it for AR application

jiyathapa
join shbcf.ru