your first water shader

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Lots more fun videos planned for the future. Keep creating!

StylizedStation
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making "still" water is maybe the easiest thing. but making a dynamic water with all those waves, buoyancy, foam, ripples and wave interaction is one of the most complicated things in game industry.
so making water and making water are the easiest and the hardest things at the same time.

bdenix
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hey have you considered making a video about how they do caustics in stylized games like genshin? such a cool effect but i have no idea where to even begin with that

aleminha
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man i so much appreciate your work... and also your announcement at the end seems like you are really trying to enable future artists
thank you very much

karakadir
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This was one of the best water shader videos I think I’ve seen. Just beautifully succinct

francescagreetham
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To make it more realistic consider adding a little bit of blue to the absorption color, or else none of the blue light gets absorbed at all. I think it’ll make it look less like flat color tinting and more like proper light absorption.

thespinningcube
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for issues with black material set opacity to 0, for me it works

nounourd_
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I love this and one of the things that made me want to try Genshin Impact was purely just seeing all of the anime-esque scenery and how they might've done things in 3D for the stylized game! Thanks for the handy info!

DogOnAKeyboard
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I am new to Unreal and this was very helpful. I also added a tiny bit of scattering color and it gave a nice murky water effect.

DileepNow
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Great tutorial! Can you make a follow up/"advanced" water tutorial with stuff like white foam edges around the edge of the water and objects in the water, and maybe a beach area where the waves roll onto the sand and back? :D

JustSander
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idk why, but I love water in video games. even when I was a kid water in games just blew me away lol

aidengoesham
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I'll be joining your patreon after work. I want the rest of this tutorial and love your videos.

shawns
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hey stylized station, for the refraction you can change the refration mode from IoR to Pixel Normal offset, it fixes the line disontinuity, but works a bit different (and less intuitivly)

DFAT
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I love the scene tbh, really well done. We want more videos like these xD

nemsix
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I'm already stuck at the beginning. Added the single layer water material node, set the blend mode to opaque and shading model to singlelayerwater, and copied the constants as seen on screen, but the material is just black. Can anyone please give a clue on what causes this? This seems to be the only tutorial that covers absorption.

Edit. Found the solution! The color of the absorption has to be 100% saturated. As little as 99% saturation will render the material pitch black.

JohnSmith-wjwd
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Please make a course on how to create that beautiful scene you have in this video!

_Leon
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Awesome content ! Will also consider joining the patreon soon, it's great man :)

ivzu
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Thank you! This will be perfect for my new project!

Wishbone_Games
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Ugh, for some reason adding the orange color to the Absorption Coefficients node in Single Layer Water material does nothing for me....

zombieallen
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you have about the software. I personally enjoy learning so it was a little bit easier to do it over ti. But you’ll get there brother

holyciwa