Environment Art Timelapse in UE5 - FULL PROCESS

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This is the full timelapse video of all of the content that I had done in the previous videos that I had posted. I compiled it together to focus on the full process of all of what was done in UE5 and wanted to present it as one. If you would like more descriptive talking about all of the moments, feel free to check out the different episodes below!

0:00 Blockout
2:15 Modular Kit
3:36 SpeedTree Blockout
5:00 Texture Pass
6:14 Ground Terrain
7:20 Vegetation
8:28 Ground Blends
10:52 Fog & Lighting
12:30 Tree Placement
13:28 Lanterns & Lights
15:43 Curtains
16:50 Vertex Paint Damage
17:49 Final Render

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love that kind of content, really made me realize i need a different workflow for my level design, thank you

ayo
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Super well done. Would love to see a tutorial on some of the methods used in this. Especially with Lighting, Ambience, Vertex Paint Damage you used to make the paint look old and chipped away from weather and such. Stuff like that would be cool to see how it is setup and made ready to use. Anyways amazing job and keep up the great work!

EricOnline
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Beautiful. I wanna learn unreal engine 5 too, it gives you the power to create whatever u want. Amazing🔥

PP-vpfu
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I'm crying here, this is so awesome!!!

AikauOliva
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This is incredible. Great work 🔥 🔥 🔥 🔥

mikedaartist
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🎉 Great Work, but if u do cinematics. U can also use Planes with a png Texture of a house wich is Generated or self done, it creares the same effect, and it Doesnt take Hours to create a house 🖐️

stivan_music
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Very cool, everything looks pretty but i have one question, you used cubes to make all the scenario right? The hidden faces of those cubes can impact the performance of the scenario?

StudiosRick
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A very good work good job !!!
Just a question, how is the process before the beginin of the video? Is there a lot of concept art? How do you know how you will place every assets and everything ?

damien
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This is great, thank you for sharing this!
What software do you use to record your screen?

saitam
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I think there is no necessity to use landscape for flat areas as i see in your video. But how did you blend the textures on ground (looks like you use vertex painting), by increasing the loopcuts on static mesh? Thanks!

atkdgn
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Noob here. Is there any specific reason you created the house in UE instead of Blender? I was always under the assumption of making assets in Blender and then importing them into UE for use.
Amazing work nonetheless!

thestoicgreyhound
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Amazing Work, I have a question have you enabled ray tracing or lumin or not?

MonsterCreations
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This is what trusting the process means. Great Job. I find it incredibly hard to setup a scene with simple blocks... I'm tempted by the incredible Unreal Engine's software to costantly see the final result. How do I get rid of this terrible habit?! 😪

Schiaff
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Amazing work and final looks is great. what pc specs you used for this project btw?

parallax_cgi
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Whenever I seat in-front of my pc, first of all, I watch your video then I get to my work. I like your video so so much and always push myself to do something creative just like yours. But I doesn't my that much high end pc.

So could you please tell what's your desktop configuration !!!!

ayondutta
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This is great.. thank you for sharing this❤️

SalmanFarsiMon
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Noob question...I can see you blockout then bring in the assets from a model engine which is great workflow...question is, is there any reason why not to use the block out models for walls, fences, floors and ceiling instead of creating those in a model engine? I get detailed assets like props, foliage, environment etc but why create a wall in model engine if you can in game engine? Noob question sorry haha

indianastilts
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Hi, how long have you been working on unreal engine? How many years of experience is this?

musaoz
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how many hours did it take you to make it?

GlueyLeaves
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Pls share us the fbx obj file it’s astounding work

agujustice