Temple 3 Timelapse

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Welcome to the timelapse of my 'Temple 3' project. This video condenses over 12 hours of work into 32 minutes, focusing solely on the process of assembling or building the scene. Here, I don't cover setting up lights, post-processing, rendering, atmosphere, or creating individual assets, meshes, textures, etc., but purely the process of building the scene.

Apart from literally a few rock assets used for terrain from Megascans, I created the vast majority of elements myself in ZBrush, Maya, and Adobe Painter. Of course, the scene was brought to life in Unreal Engine 5. I had a general idea in my head and figured out how to achieve it along the way. I changed my mind, made mistakes, but it shows how my thought process roughly went. You can see here what I paid attention to and how I searched for the best overall effect, in my opinion.

I hope you find this interesting. Of course, if you have any questions, I'd be happy to answer them.

#Temple3 #timelapse #creativeprocess #unrealengine5 #ZBrush #Maya #AdobePainter #tomstrzal

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Definitely getting Zdzisław Beksiński vibes from this creation. Well done.

davidsirmons
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Changing midway to a rift in the stairs was a stellar decision. Also I love your art style, the Eldritch modular kit is really amazing!

vintovka
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Wow! It's been a decade since I used CAD and Max professionally! Things have come a way. This is the first video that has sparked any interest in computer modelling again. Fantastic work.

Mark-Book
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You have a great eye for texture and shape. Although I disagreed at a few points for the final shapes, I appreciate your incredible dedication to geometric consistency in this project. Bravo!

SideBit
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Absolutely outstanding work! Would love to see time lapses of your asset creation process as well.

katanalevygames
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Damn! i love how the changes you made through the video changed how it looks from start the stairs were pushing in and at the middle it fitted more to make it into a crushed temple with stairs demolished that leads into the lower parts, the lighting inside that attracts attention of depth great stuff!!!

Froget_
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These assets looks so freaking good. Nice work !

akazera
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i do love that layered structure of it a lot. plus you created a real cool bunch of assets

ellopropello
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In 5 years I predict UE5 to add Modeling and Brush tools to let you sculpt stuff like this out of a primitive shape, kind of like Z-Brush. Awesome work

iansmith
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Indie game dev is a daunting hobby. Wow. I haven't even thought about level design.

Warlock
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Really impressive! The time lapse brings more appreciation to the details you created

LonelionZK
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The hidden skeletal construction style instantly reminded my of Vex architecture from Destiny. ^^ I love it. Breathtaking work.

sigma_
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This is so creative! Really nice to look at!

tobytoxd
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I saw your work a few days ago on artstation and was wondering how u made such a complexe structure so ty for showing your process its really interesting and if someday u show the rest of the work i would watch it 👍

hexotique
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really delicious to watch. Would love to see what all the assets look like in one shot. And the rocks are also really grainy and nice.

AndyWalsh
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Cup of coffee and a vid to get that creativity flowing...yeah I can't use the world grid mat to box out either...

slackamacgaming
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That somehow reminds me of matte painting but in 3D... Awesome and very creative

foshizzlfizzl
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Very nice indeed - made a memo. might hire u some day!!

thenozon
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incredible work, I would be curious to see something in depth on the asset creation process for the temple wall pieces

lonnieralfs
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Tremendous effort and amazing result, well done mate!

firestar