Daily Blender Secrets - Box Mapping

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#b3d #blender #secrets #tutorial
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Finally! thank you. Always looked for the freaking box mapping in blender, like in 3ds Max.

hansmaulwurf
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Saved my project, thank you so much, mate!

alexpoli
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There is a problem - when you rotate the Empty by 90 degrees on one axis, the texture gets stretched fully on other axes. The same happens with texture rotation in Mapping node. I simply cannot rotate it on one axis normally

Andy_Shust
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This is what I needed! Thank you so much!

Rayhanurkabir
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Thank you! Great, easy, straigh-forward = awesome. #Blender #3dmodeling

lebenin
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Thank you for this really awesome tip 🙂

leonardoromero
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How about Tri Planar Mapped Vector coordinates for Procedural Shaders

DFAT
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is it possible to set up box mapping to flip properly on a mesh with mirror modifier? as of v3.0, the box uv's don't get flipped on a mesh with the uv modifier applied.

yongwoocho
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Hello, It doesn't work for me... the blend factor does nothing.. I can't seem to find a solution online. Do you have an idea of what could be the problem? On a brand new scene, i put exactly the same settings but I still get the seams

zephyrt
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the only question, if my model already has UV, and I want to export it as BOX projection, so when I apply texture in Unity it wouldn't apply by UV but by this projection, what do I do?

denkozlov
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is there somewhere a full tutorial for this, not just this useless minute long clip? I use industry standard shortcuts so I have no idea what to press instead of ctrl+T to get the nodes

huiAPPOAJ
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so we can't ever never rotate the texture

hameddesign
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box mapping don't work with normal map

waltage