Top 10 WORST Smash Moves (That Used To Be Great)

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Super Smash Bros. Ultimate is a pretty balanced video game, much more than the likes of Smash 4 or Melee. Part of the consequence for this, though, is that moves which were incredible in previous Smash titles had to be considerably nerfed over time. Today, let's take a look at ten of the worst examples I could find; moves that may not be useless, but are a looooooooooooooooooooooong way away from their best performance ever.

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Thanks for watching!

#SuperSmashBros #Nintendo #SmashUltimate
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Thanks for watching everyone, and let me know what your list would look like! There are a few moves I'm expecting to see pop up a lot in discussion, some of which I had my reasons for not including. I'll respond to some of the common comments below:

*Mario's up tilt:* This move is definitely a lot worse than in Smash 4, but some of its dropoff in use also comes from the nerfs to his down throw, which sends people more horizontally than in Smash 4. Down throw combos were a big part of why up tilt was so notorious.

*Corrin's Dragon Lance:* While this move is definitely worse overall, it _did_ get the ability to properly cancel it (a great buff) and still has a lot of other good uses, not enough of a gap for the list imo.

*Sheik's forward air:* This one pops up a lot and I'm actually surprised to see it, the Melee variant was certainly ridiculous but it's still a fantastic move in Ultimate.

*Insert X throw here:* If I allowed throws, this entire video would just be a bunch of Melee and Brawl throws.

*Ike's forward air:* I don't think the gap is big enough, it's still a giant, fairly safe sword arc that's great in neutral and for edgeguarding, it's just worse at killing from the stage. Does that suck? Yes. Do I wish it still hit like a truck? Yes. But it's ultimately mostly the same tool.

*Meta Knight's Dimensional Cape:* Yes, I know in Brawl there was a glitch that allowed you to infinitely disappear, but that wasn't legal in competitive play so it's irrelevant to this list, which is based on competitive singles.

MockRockTalk
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Can't forget about mario's up tilt.
This move used to make you start the game at 40% but now it cant hit even when you are near it.

ilyesbelaidi
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Maybe Sakurai meant Wario's punch is meant to give more feeling of impact rather than literal strength? That's what the comically sized fist makes me think

jorgecaimanque
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In Smash 4, Ryu's Shoryuken (a frame 6 move) was frame 1-6 fully intangible and was transcendent, and was also less laggy. Smash 4 was also the game where Rage was notoriously overtuned

flamingpaper
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Hearing you talk about smash is really entertaining, so much so that even without a top player perspective, a standard smash ultimate tier list would be interesting! (For me. To watch. Maybe a boring project for you)

bokobo
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Surprised Shiek F-air isn't here. The angle it sends at in Melee gives me nightmares.

HiImAiden
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ZSS down throw was nerfed pretty hard between 4 and Ult. It went from one of her best combo starters into… a pretty worthless throw. Most ZSS players prefer to use f-throw and b-throw now to get positional advantage and start tech chases.

dc_dachi
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One notable limitation to the recovery prowess of melee ganon's wizfoot and sm4sh's dropkick is that they aren't reversible, so if you're launched offstage facing away they're effectively no help to you. Still leagues better than ult wizfoot, mind you.

billybill
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Ultimate Marth dash attack is such an immensely awful move. Slow startup, very laggy, and is even harder to tipper than his other moves. Sour spot is so weak that you get punished for hitting it and tipper has zero combo potential and isn't nearly strong enough to compensate for everything mentioned previously. To me, it sits right next to Yoshi egg roll as a move that you just shouldn't use.

Choochinc
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Shoulder Bash as Wario’s dash attack makes a lot more sense since it is a RUNNING TACKLE.

But the giant punch is so slow that it’s just MEH… Good shield break punish though!

SNoodle
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I didn't know that about ganondorf! it'd be so cool if his down special reset jump, you could do lots of funky stuff with that.

pika
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I yearn desperately for the Ganondorf that is truly new and awesome while not knowing exactly what that would look like in the slightest lol. In other news: I like the facial hair :D

TheAntiburglar
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It's really funny how with Smash 4 Cloud they took Shulk's massive but slow nair and just made it as fast as a normal nair.

Marth Dash attack and Roy D-tilt both deserve their upwards knockback angles back, just for some variety. Actually, Roy's jab does a similar thing now as his Melee D-tilt.

Mach Tornado is okay as an auto tech chase and lets you escape from some out of shield options.

givecamichips
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One more thing to add about peach’s down smash in melee: if you were very close up (close enough to get all the hitboxes to land), it would break a full shield uncharged lmao

I also feel like 99% of bayonetta’s moveset could be on here tbh

OrigamiAhsoka
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This may have been addressed already but is there any particular reason why these videos aren't on the main channel? They have the exact same production value and range of topics :o

VarsVerum
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Can we talk about how Wizard’s Foot used to not have the sweet spot ON the foot? My friends and I called it Wizard’s Ankle.

sarasaland
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I think Falco’s dair used to have no startup, but it’s still a threat and devastating upon the spike sweetspot.

MaxWelton
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I think they should have a "timewalking" mode in smash where you play with the best version of every character, un nerfed and raw op

Avoid_women
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6:47 Fun fact: Fox in Brawl had short hop triple laser that could autocancel in a short hop like in Melee, so it was just as nimble. It was Smash 4 that completely gutted lasers

ameliabaroni
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love the vid! in terms of other lists I'd like to see, I would love to see a video of the best move reworks in terms of design. You mentioned Snake's old down smash in this video, which is what gave me the idea. I would love to see a list retrospecting on moves that have gotten largely reworked like that one, ZSS's plasma wire, Shiek/Zelda's down specials, and other moves that have physically changed over iterations of the game.

Ven-zgfj